RandianHero Posted January 22, 2009 Share Posted January 22, 2009 I'd laugh if people actually paid money for my mods. Chumps. Anyway, my Wasteland Gigolo mod pretty much aims to achieve what you're going for, D1. While I personally wouldn't mind adding sex animations to future builds, I find that fade to black is a tasteful way to adequately get the idea across. The rest I try to fill in by adding suggestive dialogue. RPGs should be more about good writing anyway, not just simulation. I think that's where a lot of newer games lose touch with old school gamers. Everyone's so wrapped up in the fancy way the 3d-rendered models screw each other that they often neglect how the characters got to that point. Link to comment Share on other sites More sharing options...
Suilebhain Posted January 30, 2009 Share Posted January 30, 2009 Baelkin, you said what I wanted to say but was trying not to be my usual abrasive self... :thanks: RandianHero, I agree with the value of story and script and am not meaning to put that down. Its just that, after Mister Cellophanes Legends and Lovers and the work of some of the excellent Oblivion modders, I have gotten a bit spoiled. :biggrin: I'd love to have my wasteland adventures spiced up a bit and, as Baelkin says, find it a bit tiresome that, with all the wonderful modders putting their work out there with no concern of getting ripped off, that some folk are holding back because of something like Second Life, which really is a whole different audience. Most folk I have talked to that do Second Life think games are beneath them, oddly enough. Oh, well. Link to comment Share on other sites More sharing options...
Freols Posted January 30, 2009 Share Posted January 30, 2009 I'd laugh if people actually paid money for my mods. Chumps. Anyway, my Wasteland Gigolo mod pretty much aims to achieve what you're going for, D1. While I personally wouldn't mind adding sex animations to future builds, I find that fade to black is a tasteful way to adequately get the idea across. The rest I try to fill in by adding suggestive dialogue. RPGs should be more about good writing anyway, not just simulation. I think that's where a lot of newer games lose touch with old school gamers. Everyone's so wrapped up in the fancy way the 3d-rendered models screw each other that they often neglect how the characters got to that point. I get the distinct feeling that fading to black isn't going to... "do it" for some people, namely because what they want to "do" is something quite apart from entering the ambience of the gritty Fallout world... :no: I'm on your side though, I would suggest that you keep it as a fade to black mod for those who want to increase the realism of the world and the connection between characters, rather than watch some cyber booty going at it. Link to comment Share on other sites More sharing options...
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