xMarvel Posted March 22, 2013 Share Posted March 22, 2013 Alright. Like I stated in the topic title, Skyrim runs great in game for me. I get about 35-45 fps depending on what is going on and I am overall extremely pleased with my gaming experience while playing. However, I will get CTD's after a set amount of time has passed. Now I know when a specific mod, bad saved states, etc. cause CTD but this seems different. If I had to guess, I can play for ~1 1/2 hours (sometimes less, ~45min) before I CTD. And the CTD is completely random. Now I do run quite a bit of mods. I'd say I have around 80 mods including many texture mods, weapons/armor, custom races, follower mods, RLO, Sharpshooters and more. So I feel I am just simply running out of memory or have too many mods installed. But like I said, the game looks beautiful and I actually have been putting up with it CTD'ing every 1-2 hours or so because I just love how well the game looks. But I am afraid to add any new mods in fear of shortening the time it takes to receive that inevitable CTD. So does anyone know what the problem is? I will add, I feel I reached my mod limit before because at one point I could not add any more mods without immediate CTD. And I tested it to make sure it wasn't any particular mod causing the CTD. I've seen other people on here say they've experienced similar occurrences. I've disabled a handful of mods to "back off" of that mod limit. Which is strange because I've never downloaded more than 120 mods or so. And the max is apparently ~250? So I don't know what that means. But anyways, I would appreciate any help and feedback. My specs:GTX680i7-3770K8GB RAM64bit OS And I am running Skyrim on my 120GB SSD Thank you :biggrin: Link to comment Share on other sites More sharing options...
ripple Posted March 22, 2013 Share Posted March 22, 2013 1) post your BOSS log (with the messages), include a list of plugins not recognized by BOSS if one is generated. Enclose both in spoiler tags so they don't clutter the screen. 2) have you made any edits to the game ini files? 3) any discerning patterns to the CTDs at all (mostly outdoors, in interior cells, during combat, with followers, etc.)? Link to comment Share on other sites More sharing options...
xMarvel Posted March 22, 2013 Author Share Posted March 22, 2013 (edited) Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}ApachiiHair.esm ActiveRaceCompatibility.esm ActiveDeus Mons.esmSPIKE.esm ActiveTERAArmors.esm Activeretreat.esmUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Ysolda.espBetter Dynamic Snow.esp ActiveRainbows.esp ActiveImproved Combat Sounds v2.2.esprandomthunder.esp Activebetter_torches_brighter_torchlight.esp ActiveWarning: This mod appears to have a duplicated cell. You may encounter 'weirdness' in the Riften Ratway.StaticMeshImprovementMod.esp ActiveArrowsmith.esp Activebetter embers.esp Activechesko_wearablelantern.esp ActiveShootingStars.esp ActiveConvenient Horses.esp ActiveCrowdedCities.esp ActiveCharacter Creation Overhaul.esp ActiveWetandCold.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveBlackSacramentArmor.esp ActiveBlackSacramentDBReplacer.esp ActiveBlades_of_Chaos.esp ActiveBloodWitchArmor.esp ActiveCloaks - No Imperial.esp ActiveDaedric Mage Armor.esp ActiveFF7 Bustersword.esp Activehothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}LadyLaceCloaks_EN.esp ActiveNouserhere Ears.esp ActivePrvtI_HeavyArmory.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}TERAArmors.esp ActiveRequires: DIMONIZED UNP female bodyTERA Weapons.esp ActiveTribunal Robes by Zairaam.esp ActiveUnique Uniques.esp ActiveZangetsuAllForms.esp Activebetterinns.esp ActiveDeus Mons_WithNPCs.esphobbithouse.espmarkarth_plus.esp Activequest_sorcery.espwhiterunMarket.espfemale mannequins.esp ActiveMasters of Death.esp ActiveCCO - Oblivion Carry Weights.esp ActiveCCO - Permanent Birthsigns.esp ActiveKillable Children.esp Activelush grass and trees.esp ActiveSameWalkRunSpeeds.esp ActivedD - Enhanced Blood Main.esp Activeriverwoodenhancedplugin.esp Activetaveriften.esp Activetavesolitude.esp Activetavewindhelm.esp Activetavevillages.esp Activewhiteruninenhanced.esp Activetavefalkreath.esp Activerealistic lighting.esp ActiveRealistic Lighting Patcher.esp ActiveRealistic Lighting Overhaul - Illuminated Spells.esp ActiveRealistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveApocalypse - The Spell Package.esp ActiveVasto Lorde Transformation.espDeadlyCombat.espDeadlyCombat_UnarmedFix.espDeadlyCombat_NoArmorChanges.espduel weild 2 hand.espThe Dance of Death.esp ActiveCCO - Dynamic Skill Progression.esp Activecrimson tide - blood.espIncompatible with: dD - Enhanced Blood Main.espDual Flurry for all.esp ActiveFrost_Elves.esp ActiveLunariRace.esp ActiveTemptressVixen.esp3DNPC.esp ActiveUFO - Ultimate Follower Overhaul.esp ActiveNote: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.ApachiiHairStyles-FemaleOnly.esp ActiveAmanda.espblaze of eventide.esp ActiveLyla.espmayatola UFF.esp Activemayatola miria.esp ActiveMichelle.espMisha.espBetter Followers - SBP.espWarning: Delete C01QuestScript.pex from data/scripts folder, if exist.Requires: Better Followers - Armor Pack I & II, download it on BF page.Note: Use only one Better Followers - *.espBFFAnimalCompanions.esp ActiveFollowerWander2.espNote: UFO - Ultimate Follower Overhaul.esp has the same functional, but you can use FollowerWander2.esp on your choice.Alternate Start - Live Another Life.espCCO - Diverse Races And Genders.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveGreenWaterFix_Compatible.esp ActiveRaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.Bashed Patch, 0.esp Unrecognized PluginsAzarHair.esm ActiveLightningArmor13-2.esp Activestaticmeshimprovementmod-part2.esp ActiveBetter Horses.esp Activeadvanced alteration - kinetics.esp ActiveAuleric_Nord_Mage_Follower.esp As you can see, not all of them are active at the moment. (I've slowly been disabling more and more mods in an effort to fix CTD issues.) There is no real pattern to my CTD. I do CTD outside the most though. But combat and entering and exiting buildings seem fine to me for the most part. But I do have two followers with me usually. I use that "all in one girl follower" pack which crams like 9 girl followers into one esp. But I only use like 1-2 of the girls yet I still need the esp for those two followers. Also I forgot to mention that I will occasionally freeze (not CTD) during a loading screen when I try to exit a building. (That might be a save issue or a mod problem.) I feel deactivating my mods like this might be causing even more problems. Heh. This is my SkyrimPref.ini. I have made a few changes because I used that Nvidia Tweaked settings guide and changed a few things around. I also shut off the enb fps limiter, turned on vsync, and I used a CFF opener app to allow more than 2GB of ram to be used for the skyrim launcher (don't know if any of this makes a difference). I also have Wyre Bash installed but I do not understand how to use it so I always leave that "Bashed patch.esp" deactivated. [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=1[Display]iBlurDeferredShadowMask=5fInteriorShadowDistance=3000.0000fShadowDistance=2500.0000iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=8fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=3600.0000fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=500.0000fShadowLODStartFade=200.0000fLightLODStartFade=1000.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=0iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1bFull Screen=0iSize H=900iSize W=1600fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=3072.0000fMeshLODLevel1FadeDist=4096.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=3iMaxDecalsPerFrame=10bFloatPointRenderTarget=1[Grass]b30GrassVS=0fGrassStartFadeDistance=3500.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[interface]bDialogueSubtitles=0bGeneralSubtitles=0[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=1[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=0fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=25000.0000fBlockMaximumDistance=100000.0000fBlockLevel1Distance=32768.0000fBlockLevel0Distance=20480.0000fSplitDistanceMult=0.7500bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=100[LOD]fLODFadeOutMultObjects=5.0000fLODFadeOutMultItems=3.0000fLODFadeOutMultActors=6.0000[Launcher]bEnableFileSelection=1 Edited March 22, 2013 by xMarvel Link to comment Share on other sites More sharing options...
Derok Posted March 22, 2013 Share Posted March 22, 2013 (edited) I had a CTD after about 30 min after installing an heavy ENB. Found this fix:http://forum.step-project.com/showthread.php?tid=352Not tested it yet. Edited March 22, 2013 by Derok Link to comment Share on other sites More sharing options...
xMarvel Posted March 22, 2013 Author Share Posted March 22, 2013 Hmm I might try that. I'll do some research on it. I am playing skyrim now and it seems to be lasting a little longer now that I have deleted a few more mods. Link to comment Share on other sites More sharing options...
ripple Posted March 23, 2013 Share Posted March 23, 2013 (edited) and I used a CFF opener app to allow more than 2GB of ram to be used for the skyrim launcher (don't know if any of this makes a difference)It might, because this is not necessary any more since Skyrim was enabled to utilize 4GB ram several patches ago. - did you make any changes to your skyrim.ini?- what do you normally do with the plugins not recognized by BOSS? Wrye Bash is primarily used to generate the Bashed Patch, which is basically a dynamically generated compatibility patch specific to the user's load order/mod list that, among other things, merges conflicting leveled lists records. Right click on the Bashed Patch in Wrye Bash and select 'rebuild...' to (re)generate the patch, and do it each time you add or remove a plugin. Edited March 23, 2013 by ripple Link to comment Share on other sites More sharing options...
xMarvel Posted March 23, 2013 Author Share Posted March 23, 2013 No I don't think I made any changes to my skyrim.ini. And with unrecognized plugins I usually leave them be. They do not seem to be the problem. But I did what you said to the Bashed Patch thing and it seems to be a bit better. It's only been like an hour since I've seen this reply but I haven't CTD'd. I'll check more tomorrow and update you. Thanks :biggrin: Link to comment Share on other sites More sharing options...
ripple Posted March 23, 2013 Share Posted March 23, 2013 (edited) After you run BOSS, unrecognized plugins go to the bottom of the load order. I cannot emphasize enough that they absolutely should not be allowed to load there nor should their load order be positioned randomly. Plugins not recognized by BOSS may contain records that conflict with other plugins in your load order. Conflicts are common but depending on which and how many records are 'over-riden', it could be detrimental to the stability of the load order. The only reliable way to determine their load order position is to use TES5Edit to compare their records with the other plugins in your load order to see if there are conflicting records and then decide which plugin should 'win' the load order contest depending on the nature of the record (plugins that load later 'override' conflicting records of plugins that load earlier). That's what I recommend in your case since you don't have many plugins not recognized by BOSS and it shouldn't take too long to sort through them. You can also follow 'general guidelines' suggested by the mod authors if they included such suggestions in the mod readmes or descriptions, but it's not as reliable and 'fool proof' as checking out the plugin records yourself. Ideally, I'd still like to see your skyrim.ini to make sure, since you mentioned you followed one of those online 'ini tweak guides.' Unless an user has a low end rig and need to tweak ini settings just sustain playable framerates (which does not appear to be the case for your rig), I generally recommend users leave the ini files alone except for non-performance related tweaks like enabling papyrus logging when bug tracking or increasing autosave count. Most of ini tweaks suggests by those 'tweak guides' floating around on the interwebs, especially the memory tweaks, are intended to boost performance at the expense of game stability (for example, increasing 'ugridstoload'), and are often the culprits for game instability not attributed to mods. Edited March 23, 2013 by ripple Link to comment Share on other sites More sharing options...
Recommended Posts