TotallyNotToastyFresh Posted January 9, 2009 Share Posted January 9, 2009 Ya, before you say 24 hours, I'm talking in Oblivion. I need to know how many seconds in total for one Oblivion day, that's including night as well, so a 24-hour day in Oblivion. I also know that OOO changes the time scale so that time passes twice as slow when using OOO. -Toasty Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 9, 2009 Share Posted January 9, 2009 Ya, before you say 24 hours, I'm talking in Oblivion. I need to know how many seconds in total for one Oblivion day, that's including night as well, so a 24-hour day in Oblivion. I also know that OOO changes the time scale so that time passes twice as slow when using OOO. -Toastydefault timescale is 1 to 30. So...24 hours in a real day1440 minutes in a real day86400 seconds in a real day2440 real seconds in an oblivion daymeaning that each day lasts 48 real minutes Not just people using OOO, but most others who have modded games have either manually changed the timescale, or have a mod that does it. If you are trying to make a spell that lasts a whole day, there will likely always be complications due to different timescales. Although some of these could probably be worked out by using OBSE and changing the duration based on a formula which looks at the timescale variable, that may be more trouble than you want to deal with. If it's for scripting (eg. getsecondspast) you may be better off just using the variables gameday or gamehour which already adjusts for the timescale. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted January 9, 2009 Author Share Posted January 9, 2009 That's exactly the answer I was looking for. Although, this spell is going to be a greater power, so if it went for an entire day, then there would not be much point to it, would there? Because you can cast greater powers once a day... I'll probably just have to release two versions of my mod, one for people using vanilla, and one for OOO users. Even though there will likely be other mods that alter the timescale, but OOO is very common, and if anyone is going to alter the timescale, they would most likely make the Oblivion days longer, and not by a huge amount, either. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 10, 2009 Share Posted January 10, 2009 That's exactly the answer I was looking for. Although, this spell is going to be a greater power, so if it went for an entire day, then there would not be much point to it, would there? Because you can cast greater powers once a day... I'll probably just have to release two versions of my mod, one for people using vanilla, and one for OOO users. Even though there will likely be other mods that alter the timescale, but OOO is very common, and if anyone is going to alter the timescale, they would most likely make the Oblivion days longer, and not by a huge amount, either.Or, just work it like a spell that adds an ability. On the ability, in addition to whatever effects you wanted, you can setup a simple script which checks the gameday and hour, and removes the ability after 23-24 hours, or just at the beginning of a new day. Then timescale is not a factor, and you have the added benefit of having the effects of this be something that cannot be dispelled. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted January 10, 2009 Author Share Posted January 10, 2009 Sounds good. This spell I'm making is actually related to my signature, I've got fully working Lichdom, and I want it so that you need to choose whether you want to be a Lich for a day or not. If so, then you can't change back to human form, but if you don't then you... wait, the nothing happens. :P Link to comment Share on other sites More sharing options...
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