GuruSR Posted January 6, 2021 Share Posted January 6, 2021 First off, yes, never done an ObjectMod for any game that supports it (and yes, I have Fallout 4 and yes I'm writing a mod, SHHH). So, I have the base object made, gave it 3 "slots" to place additions. Basically it is a power management system, has a 1 core CPU, the idea is, I want the upgrades to be more cores. Slot 1 would hold the first additional CPU Core and Slot 3 would hold the 3rd additional CPU Core, but what I need to do is to: A.) Get the base object to see mods at the Armor table, confusing why it won't show up at all. It has slots 1-3 (Keywords) in the Attach Parent Slots, not sure if this will work, documentation on it is almost non-existent.B.) I need to make the Constructable Objects (upgrades) not produce any item (unless I have to), but add only a keyword on the object. If I have to create another object to add the keywords, that is fine.C.) I don't want these cores as stand alone crafting parts without the original base object.D.) I also want to limit these cores when crafting so you can't craft them out of order. I actually have the code, perks, spells working already, just need to get this construction stuff sorted out in the CK for it all to work. Anyone have information on getting these Constructable Objects & (if needed ObjectMods) to the way I want them? GuruSR. Link to comment Share on other sites More sharing options...
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