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Editing external navmesh


bigv32

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I am working on a mod that makes some rather major changes to an area of Skyrim. The area is rather remote, and I am very certain that it is not an area that is usually modded. I am not worrying about conflicts with other mods, but I am new to navmeshing outside in a default cell.

 

Is it okay for me to delete/replace large portions of the games default navmesh?

 

Thanks

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