Jump to content

we need a tutorial for us newbs


Type2

Recommended Posts

you know who would rule. the person that makes a tutorial for Fallout 3 to show us newbs how to export a blender model to edit in nifskope. then how to set up your newly created model in Nifskope to make Fallout 3 recognise it.

 

 

 

yep if i new how i would.

 

 

one of you modlers help us out :P

 

 

 

 

 

 

-peace.

Link to comment
Share on other sites

  • 1 month later...

I'm stumped, I create a model in blender,

but when i make my texture map its all disorganized

its in little shards, would be hard to texture those little pieces,

anyways...I'll get to the point.

 

I've been exporting my texture map to a .DDS file

I've been exporting my blender model to a .NIF file

I think im getting confused on the UV map or something

and when I open the NIF in NIFSCOPE I usually see nothing

 

I guess I need to figure out why Nifscope isn't recognizing my NIF.

 

 

 

 

If anyone can help me, I'd be grateful

I've read so many tutorials, I must be overlooking something.

Link to comment
Share on other sites

@hackeysack

 

for the uvmap, check out some of the tutorials like these

 

http://en.wikibooks.org/wiki/Blender_3D:_N...o/UV_Map_Basics

http://www.switchonthecode.com/tutorials/b...asic-uv-mapping

 

it will help, if you learn how and where to make seams, also i find i get better results if i

use the basic unwrap (instead of smart projections) and unwrap it in parts

ie, unwrap the stock of a gun, then the handle etc, then reposition all the parts manually

rather then just trying to let the computer decide the whole thing.

 

as for the blank nif, try this: make sure you are in object mode, and have the mesh selected

before you export. if you dont have anything selected youll export a blank file.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...