thewolffshaman Posted January 9, 2009 Share Posted January 9, 2009 Alas, I have spent some time on creating a new settlement in the Chevy Chase East cell. While testing it to make sure visually everything was working I brought along an NPC companion, just an NPC I picked up while using "ZableBlazes' Companion Share and Recruit mod", and as I was strolling around I noticed the NPC would completely stop in a certain area. I ran towards a few different areas to see if she would follow and she remained still as a stone. Of course, as I would turn back to leave she would jump back into gear and follow me out. Now, I brought another companion in, one thats been similarly coded like the vanilla companions, Mika the sniper. She would completely STOP right in front of the gates into the settlement. I pushed her into the settlement to see how she would act, and she was frozen to whatever spot I pushed her to, and wouldnt follow me in or out, lest I push her out again. The following screenshots Ive included will show the areas in question. If anyone knows what I need to do to fix this issue please let me know, I imagine once I start adding vendors and residents and the like, its gonna make things difficult, I would like to get this issue out of the way more now than later, plus the settlement so far is neat, and I think people might like to see it. Thanks!! http://i9.photobucket.com/albums/a87/Wulffe_Mortez/GeneralScreenshot.jpg Red line = everything Ive added in the cell, bottom half.Yellow Line = Mika stops hereBlue Line = Other companions stop here. Closeups of both areashttp://i9.photobucket.com/albums/a87/Wulffe_Mortez/YellowCloseup.jpghttp://i9.photobucket.com/albums/a87/Wulffe_Mortez/BlueCloseup.jpg Link to comment Share on other sites More sharing options...
esrafael Posted January 9, 2009 Share Posted January 9, 2009 Is the area you built Navmeshed? That's the only thing I can think of that would cause this. Link to comment Share on other sites More sharing options...
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