thewolffshaman Posted January 9, 2009 Posted January 9, 2009 Alas, I have spent some time on creating a new settlement in the Chevy Chase East cell. While testing it to make sure visually everything was working I brought along an NPC companion, just an NPC I picked up while using "ZableBlazes' Companion Share and Recruit mod", and as I was strolling around I noticed the NPC would completely stop in a certain area. I ran towards a few different areas to see if she would follow and she remained still as a stone. Of course, as I would turn back to leave she would jump back into gear and follow me out. Now, I brought another companion in, one thats been similarly coded like the vanilla companions, Mika the sniper. She would completely STOP right in front of the gates into the settlement. I pushed her into the settlement to see how she would act, and she was frozen to whatever spot I pushed her to, and wouldnt follow me in or out, lest I push her out again. The following screenshots Ive included will show the areas in question. If anyone knows what I need to do to fix this issue please let me know, I imagine once I start adding vendors and residents and the like, its gonna make things difficult, I would like to get this issue out of the way more now than later, plus the settlement so far is neat, and I think people might like to see it. Thanks!! http://i9.photobucket.com/albums/a87/Wulffe_Mortez/GeneralScreenshot.jpg Red line = everything Ive added in the cell, bottom half.Yellow Line = Mika stops hereBlue Line = Other companions stop here. Closeups of both areashttp://i9.photobucket.com/albums/a87/Wulffe_Mortez/YellowCloseup.jpghttp://i9.photobucket.com/albums/a87/Wulffe_Mortez/BlueCloseup.jpg
esrafael Posted January 9, 2009 Posted January 9, 2009 Is the area you built Navmeshed? That's the only thing I can think of that would cause this.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.