PossiblyJae Posted January 7, 2021 Share Posted January 7, 2021 Hey All! I'm trying to export some custom models and their accompanying textures out of Blender and into the Creation kit for SE. I've been modding SSE for only a couple months, so I'm pretty new at it, but being kind of experienced with Blender, I thought it would be pretty neat to create and share some custom resources. Trouble is, I just cant get them out of blender and into an effective workflow. The tools I have downloaded are: -Nifskope 2.0-Niftools Blender Add-On-Blender 2.91.0 -SSE Nif Optimizer I thought I'd try listing a few questions I have here to see if anyone might be able to help me :) 1. Are these the right tools for what I am trying to accomplish? Is there anything else that might be useful? 2. Is there anyone who has made their own modders resources and could provide some tips or a step by step workflow? 3.The only tutorials I have been able to find are either for oldrim or explained poorly. Does anyone know some good tutorial videos/forums to help me? 4. Should I be importing .obj or .nif files into nifskope? Do I really need nifskope if I am exporting as .nif already? 5. How do I move my completed .nif files into the Creation kit after they're finished? And anything else that might help! This is my last resort for some kind of guidelines on the subject. I've been googling and experimenting for hours! I hope one of you lovely people might be able to help me, as I've found my most useful information on Nexus so far. Please keep in mind I am still kind of new to modding and might have some stupid questions. Thanks a bunch :) Link to comment Share on other sites More sharing options...
Hanaisse Posted January 7, 2021 Share Posted January 7, 2021 Hi there. First of all, good luck with your projects.I'll try to answer some of your questions.The bad news is, Blender add-on does not work with SSE nifs, but the good news is there are a few ways around that.A) Follow LE (oldrim) processes and when you've finished cleaning up your nif in NifSkope, convert it to SE with the Nif Optimizer.B) Export any meshes you make as .obj file, however you can't import that into NifSkope, you'll need another tool (I use Outfit Studio, yes, even for static meshes).You will definitely need NifSkope to clean up your meshes. Best advice I can give is to examine vanilla meshes that are similar to what you're making for help.You'll need to learn how to make collision meshes for anything you make. For that you'll need NifUtilsSuite.There's a good general tutorial here that also explains collision and a link to the program.If you're making nif files for resources, you wouldn't need to worry about putting it in the CK yourself. Just package up the nif and textures for modders to download and use. If you want to use them yourself, place the files in your game Data folder - nifs under \Meshes\ and textures under \Textures\ file paths. I typically also create a folder under meshes and textures with my name to place my resources, and also a folder with each project name. Hopefully that should get you started. Link to comment Share on other sites More sharing options...
PossiblyJae Posted January 7, 2021 Author Share Posted January 7, 2021 Hi there. First of all, good luck with your projects.I'll try to answer some of your questions. The bad news is, Blender add-on does not work with SSE nifs, but the good news is there are a few ways around that. A) Follow LE (oldrim) processes and when you've finished cleaning up your nif in NifSkope, convert it to SE with the Nif Optimizer.B) Export any meshes you make as .obj file, however you can't import that into NifSkope, you'll need another tool (I use Outfit Studio, yes, even for static meshes). You will definitely need NifSkope to clean up your meshes. Best advice I can give is to examine vanilla meshes that are similar to what you're making for help. You'll need to learn how to make collision meshes for anything you make. For that you'll need NifUtilsSuite.There's a good general tutorial here that also explains collision and a link to the program. If you're making nif files for resources, you wouldn't need to worry about putting it in the CK yourself. Just package up the nif and textures for modders to download and use. If you want to use them yourself, place the files in your game Data folder - nifs under \Meshes\ and textures under \Textures\ file paths. I typically also create a folder under meshes and textures with my name to place my resources, and also a folder with each project name. Hopefully that should get you started. Definitely helps! Thanks a bunch! :) Link to comment Share on other sites More sharing options...
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