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How do 1-round-at-a-time reloads (Cowboy Repeater, Lever-Action Shotgun) actually work in 3rd person?


Draghy

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I'm trying to modify one of the reloads for 2HR category as a placeholder. The reload idea would be a 1-round-at-a-time bolt-action rifle reload. It all worked alright until I realized that the ending part of the reload animation (Reload*letter* not Reload*letter*start) is cut off before finishing in 3rd person (the animation finishes in 1st person), and a generic lever-action rifle cocking animation plays unexpectedly and leaves the gun with an open bolt (gets back in position after firing, but still looks ugly).

 

After testing some more I realized that all lever-action rifles behave the same, all playing the same animation after finishing the reload (cocking the lever) and all play the same generic sound effect (instead of their own reload sounds that play in 1st person). I thought maybe this has to do with the Attack animation (all lever actions use Attack5) but my weapon being a bolt-action uses Attack3. I thought maybe that's an issue with all weapons in 2HR category but the Hunting Shotgun plays a different animation after finishing reloading (pumping the shotgun) so that's not the problem.

 

My question is, if anyone could help me figure out:

 

What's the generic lever-action rifle cocking animation? I couldn't find any trace of it in the 2hr animations. It must be a separate animation since it plays for different reload types (Brush Gun/Cowboy Repeater/LASG) and how can I replace it for my reload type/ Attack3 to send back the bolt of the rifle? Or make the animations be able to finish itself (similar to how the Hunting Shotgun animation works correctly, though I'm not sure how if it finishes the animation or has a different separate pumping animation)

Edited by Draghy
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