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Rebuilding Merged Patches / Conflict Resolution


SoloManGames

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Hi All, quick question: After you've built a merged patch and manually resolved conflicts using FNVEdit, and now you want to add more mods, do you go through the whole process again from scratch? Or is there a better way so that you don't have to keep resolving the same conflicts over and over everytime you add new mods and rebuild the merged patch?


Thanks for the help!
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Thanks for the answer SpartanV001. Allow me to say that while I was experimenting, I found it useful to create a separate merged patch exclusively for mods that I know are constant and would not conflict with newer mods that I add. This way I don't have to do the conflict resolution process again for those mods whenever I add a new mod.

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Thanks for the answer SpartanV001. Allow me to say that while I was experimenting, I found it useful to create a separate merged patch exclusively for mods that I know are constant and would not conflict with newer mods that I add. This way I don't have to do the conflict resolution process again for those mods whenever I add a new mod.

And you found the real secret to making merged patches. Much easier to make smaller patches for mods instead. A lot of people never seem to get that.

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