SoloManGames Posted March 23, 2013 Share Posted March 23, 2013 Hi All, quick question: After you've built a merged patch and manually resolved conflicts using FNVEdit, and now you want to add more mods, do you go through the whole process again from scratch? Or is there a better way so that you don't have to keep resolving the same conflicts over and over everytime you add new mods and rebuild the merged patch? Thanks for the help! Link to comment Share on other sites More sharing options...
SpartanVOO1 Posted March 23, 2013 Share Posted March 23, 2013 Every time you should start from scratch. New load-order - new patch, new mod - new patch etc Link to comment Share on other sites More sharing options...
SoloManGames Posted March 24, 2013 Author Share Posted March 24, 2013 Thanks for the answer SpartanV001. Allow me to say that while I was experimenting, I found it useful to create a separate merged patch exclusively for mods that I know are constant and would not conflict with newer mods that I add. This way I don't have to do the conflict resolution process again for those mods whenever I add a new mod. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted March 24, 2013 Share Posted March 24, 2013 Thanks for the answer SpartanV001. Allow me to say that while I was experimenting, I found it useful to create a separate merged patch exclusively for mods that I know are constant and would not conflict with newer mods that I add. This way I don't have to do the conflict resolution process again for those mods whenever I add a new mod.And you found the real secret to making merged patches. Much easier to make smaller patches for mods instead. A lot of people never seem to get that. Link to comment Share on other sites More sharing options...
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