Jump to content

[LE] Blood on Screen Settings


Recommended Posts

If you mean the blood that appears in your screen when you get hurt, then you won't find it in CK because is a scripted function, it's a visual FX that it can only be triggered by papyrus.

Function TriggerScreenBlood(int aiValue) native global


Link to comment
Share on other sites

"rain drops appear on the screen"

If you mean, animated / moving down the screen blood drops, then No, this is a static on screen VFX.

The game does not have anything like that, although it does have a "Rain Drop" Camera Attach FX.

To do a running down the screen blood fx requires a custom made vfx from scratch.



"under certain conditions"

Yes, but this all depends on how you intend to apply the scripted vfx function to the player, basically it all depends on your scene's idea.

Link to comment
Share on other sites

I assume that advanced rain on screen effects are better left to enbs. My intention would be to have slightly blurred and static water drops on the screen only when it is raining in game. Like the blood texture, the water drop/s would appear on your screen and then fade away rather quickly before another one appears.

 

So, I would make a few waterdrop textures (or just one depending on what the script uses), then write a script that will make it so those textures appear "randomly" on the screen only while the game is reading a rainy weather type. Not sure how I should go about all of that though.

Link to comment
Share on other sites

Your idea might seems simple to do but believe me it is not, right now i'm during my break at work and i cannot dive into the process of thinking the mechanics or the best one to implement your idea.


If no one else throw in something, i'll come back some other time to this.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...