SeScreener Posted January 7, 2021 Share Posted January 7, 2021 Hello. I'm attempting to find the screen blood setting in the creation kit, but so far I have found nothing. Anyone know where it can be found? Link to comment Share on other sites More sharing options...
maxarturo Posted January 7, 2021 Share Posted January 7, 2021 If you mean the blood that appears in your screen when you get hurt, then you won't find it in CK because is a scripted function, it's a visual FX that it can only be triggered by papyrus. Function TriggerScreenBlood(int aiValue) native global https://www.creationkit.com/index.php?title=TriggerScreenBlood_-_Game Link to comment Share on other sites More sharing options...
SeScreener Posted January 7, 2021 Author Share Posted January 7, 2021 Ah ok. Thank you! So, my next question would be, can I use this script (or a similar one) to make rain drops appear on the screen under certain conditions? Link to comment Share on other sites More sharing options...
maxarturo Posted January 7, 2021 Share Posted January 7, 2021 "rain drops appear on the screen" If you mean, animated / moving down the screen blood drops, then No, this is a static on screen VFX. The game does not have anything like that, although it does have a "Rain Drop" Camera Attach FX. To do a running down the screen blood fx requires a custom made vfx from scratch. "under certain conditions" Yes, but this all depends on how you intend to apply the scripted vfx function to the player, basically it all depends on your scene's idea. Link to comment Share on other sites More sharing options...
SeScreener Posted January 7, 2021 Author Share Posted January 7, 2021 I assume that advanced rain on screen effects are better left to enbs. My intention would be to have slightly blurred and static water drops on the screen only when it is raining in game. Like the blood texture, the water drop/s would appear on your screen and then fade away rather quickly before another one appears. So, I would make a few waterdrop textures (or just one depending on what the script uses), then write a script that will make it so those textures appear "randomly" on the screen only while the game is reading a rainy weather type. Not sure how I should go about all of that though. Link to comment Share on other sites More sharing options...
maxarturo Posted January 7, 2021 Share Posted January 7, 2021 Your idea might seems simple to do but believe me it is not, right now i'm during my break at work and i cannot dive into the process of thinking the mechanics or the best one to implement your idea. If no one else throw in something, i'll come back some other time to this. Link to comment Share on other sites More sharing options...
SeScreener Posted January 7, 2021 Author Share Posted January 7, 2021 Haha yeah, I am sure that it is quite a complicated process. I know absolutely nothing about scripting but I would love to try and figure this out at some point. Although, I am in no rush. Link to comment Share on other sites More sharing options...
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