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CROSS Institute suit and Elianora's Insitute Director's Quarters conflict


FruitOfTheLum

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I'm planning to do an Institute playthrough, but before I do so I'm trying to get the CROSS Institute Expeditionary Suit and Elianora's Institute Director's Quarters mods to play nicely together. I've previously found that having them both active at once causes some weird effects to take place in the Institute 'hub' area - namely, most of the map geometry disappears, leaving a misty void in its place. It doesn't seem to matter which way around they go in the load order, either. I would like them both to be active, though.

 

My extremely limited knowledge of FO4Edit (I've previously used it to change a weapon's ammo type to get around the .308 accuracy bug, and to change a weapon's 'class' to make it work with Classic Holstered Weapons, and that's it) leads me to suspect that I could, theoretically, just remove the changes that the CROSS Institute Suit makes to that cell, and they'd be compatible again. Obviously I can't really remove the changes the Institute Director's Quarters mod makes, because that's kind of the whole point of the thing, but as far as I can tell (anybody else with the same mod and more knowledge of FO4Edit would be better placed to confirm it though) the only changes the suit makes to that cell is to place the armour pieces in various parts of the Institute. As it can also be crafted and obtained from Fort Hagen (and somewhere else called 'Institute Cave' according to FO4Edit, whatever that is), I don't think I'd be losing out by removing those changes.

 

...right?

 

Next up is how to go about doing it. I think I can remove the changes the CROSS suit makes to the cell by finding the CROSS mod in the left-panel list, expanding it, then going into 'Cell > Block 1 > Sub-block 4 > 0002A199 (Institute Concourse)'. From there, I can just right-click on the header labelled CROSS Institute Expeditionary Suit and choose 'remove'. I think.

 

Would doing that simply cut out all of the changes the mod makes to the Institute map and nothing more, thus theoretically making the two mods compatible with each other? Or would I be horrifically breaking something by doing that while not actually accomplishing anything?

 

Advice appreciated!

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