nognow Posted January 8, 2021 Share Posted January 8, 2021 I feel like there must be a NVSE script that activates whenever a specific weapon mod is applied.So I can make a shotgun muzzle break, for example, reduce spread and increase condition.I imagine that the second effect will be artificial by just setting a weapon stat value directly since the "one mod-one effect" thing is hardcoded into the engine. So when mod #1 is applied, set sound level to "silence" or set min spread to 1.0... Link to comment Share on other sites More sharing options...
nognow Posted January 9, 2021 Author Share Posted January 9, 2021 edit: It's fine if it's some workaround like:Script activated when weapon A is equipped to check if mod #1 is applied, set damage to 100. edit 2: accidentally posted new comment; I meant to edit the original post. Link to comment Share on other sites More sharing options...
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