jesterskull25 Posted March 24, 2013 Share Posted March 24, 2013 (edited) So I found certain faction of NCR are suddenly hostile to me for no reason... There is no way I could be cause it but when they see me they want me dead so far guards at the gate at ncr who are there thanks to nvr and ncr guards at outpost 188 are hostileOther groups of ncr are fine like the ones who guard the ncr new Vegas farm, ones who are not at the gate or random patrols but if they get near the hostile they are suddenly hostile to meI only know these because I am tgm testruning the game right while play for real some other time but I just want to make sure it all works because I mod (I don't think a mod is cause this either) or am I completely wrongAlso had a random new Vegas strip securition suddenly get hostile out of the blue have no Idea if it relatedDon't say go to a earlier save I have done new game a couple of time and I know this is not the problem please help here my mod list,FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmNSkies - Vanilla Edition.esmProject Nevada - Core.esmProject Nevada - Equipment.esmrePopulated Wasteland.esmRun the Lucky 38.esmWARZONES - Misanthropy Pure.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espUWHNV-Core.esmSomeguySeries.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmNVR-Strip.esmGoodsprings Shack.espThe New Bison Steve Hotel.espUHNV.espUWHNV-Addon-DLC.espUWHNV-Addon-GRA.espUWHNV-Addon-FollowerHome.espPerkEveryLevel.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues.espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espFree the Slaves.espNewVegasBounties.espNoMainStoryUltimatums.espNewVegasBountiesII.espRCSS.espSecuritronCompanion.espTWO BEARS HIGHFIVING.espReputationFixer.espGrimyBusinesswearFix.espSierraMadrev3.0.espUWHNV-Addon-NoCompanionsRoom.espThe Lucky 38 Empire.espCourierCacheWSE.espCNR_Beta.espNVR-Version_10.espNVR-NPCs.espNVR-ELECTRO-CTIY_Patch.espNVR_rePopulated Wasteland_Patch.esp Edited March 24, 2013 by jesterskull25 Link to comment Share on other sites More sharing options...
fcterryb Posted September 20, 2013 Share Posted September 20, 2013 If you have companions from a mod with you this might be the cause. The guard npcs are usually more aggressive than the others I have had similar occurrences when having a follower from a mod that did not have the factions set right. if you had companions with you from a mod you might try going there alone if they are not hostile bring the companions one at a time and see if one makes them turn hostile. Link to comment Share on other sites More sharing options...
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