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Staff Enchanting - More optional spells


figor888

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I am curious if it would be possible to overhaul staff enchanting to have the option of putting a few different selectable spells into a staff, similar to how multiple enchantments can be put on weapons. Say for example, one could enchant a staff to cast fireball, fast healing, or iron flesh, just as an example, that way a staff would be much more useful. I am guessing this could involve in having a power to select the spell you want.

 

I think this would dovetail nicely with Combat Gameplay Overhaul to allow the play to allow strike with the staff and Ordinator which makes the staff more useful.

 

I think this would benefit early mage characters when running out of mana in the thick of it really starts sucking for the character.

 

Any thoughts on this are appreciated.

 

 

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