ripple Posted March 24, 2013 Share Posted March 24, 2013 (edited) Spoiler tags: type the following (without the spaces) [ s p o i l e r ]copy/paste your BOSS log here[ / s p o i l e r ] Do the same for the list of plugins not recognized by BOSS. There shouldn't be vampires at Bleak Falls Barrow. Where did you encounter them? Try and teleport to some other areas using the COC console command, and see if there are any other monsters or NPCs that can't be looted when they die. There could be a number of causes for this so the more details you give the easier it will be to narrow down the culprits. Oh, and also list any mods you are using which does not come with plugins, such as body replacers or texture replacers. Edited March 24, 2013 by ripple Link to comment Share on other sites More sharing options...
DeltaAgent26 Posted March 24, 2013 Author Share Posted March 24, 2013 k. will need a few minutes. and thank you for the info on the spoiler tags. back in a jiff... Link to comment Share on other sites More sharing options...
DeltaAgent26 Posted March 24, 2013 Author Share Posted March 24, 2013 (edited) Ok here is my boss log... Reveal hidden contents BOSSVersion 2.1.1 ======================================Summary====================================== Plugin Type CountRecognised (or sorted by user rules) 28Unrecognised 3Inactive 0All 31 Plugin Message Type CountWarning 0Error 0All 7 * Your masterlist is already at the latest revision (r6572; 2013-03-24). No update necessary.* No change in recognised plugin list since last run.* Note: Latest BOSS thread ("http://forums.bethsoft.com/topic/1450569-relz-boss-for-skyrim/")* Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of 19 March 2013 we are at over 4970+ plugins to add to the Masterlist dating as far back as 15 September 2012. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM Aellis (Bethesda Softworks Forums ("http://forums.bethsoft.com/user/364024-aellis/") or Nexus Mods ("http://forums.nexusmods.com/index.php?showuser=65745/")).* Note: Your SKSE is up-to-date. ======================================SKSE Plugins====================================== SKSE Version: 0.1.6.13 ======================================Recognised Plugins====================================== These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Active Update.esm Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} Dawnguard.esm Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} HearthFires.esm Active Dragonborn.esm Active ApachiiHair.esm Active HighResTexturePack01.esp Active HighResTexturePack02.esp Active HighResTexturePack03.esp Active Unofficial Skyrim Patch.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Dawnguard Patch.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Hearthfire Patch.esp Active Unofficial Dragonborn Patch.esp Active* Bash Tag suggestion(s): {{BASH: Delev}} Unofficial High Resolution Patch.esp Active SkyUI.esp Active JumpHigher_300.esp Active dD - Realistic Ragdoll Force - Realistic.esp Active* Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers ("http://skyrim.nexusmods.com/mods/16712") for compatibly with other skeleton.nif. Spell Levitate.esp Active The Dance of Death - Ultimate Edition.esp Active UFO - Ultimate Follower Overhaul.esp Active* Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page ("http://skyrim.nexusmods.com/mods/14037"). UFO - Dawnguard AddOn.esp Active UFO - Heartfire AddOn.esp Active UFO - AllwaysDrawWeapons.esp Active My Home Is Your Home.esp Active No NPC Greetings.esp Active Alternate Start - Live Another Life.esp Active BarenziahQuestMarkers.esp Active Bashed Patch, 0.esp Active ======================================Unrecognised Plugins====================================== The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. Helgenchest.esp Active Stormcellar.esp Active NewNapMarkers.esp Active and it wasn't vampires at bleak falls it was draugr. the vamp was outside of solitude at katla farm by the between the windmill and the house. Edited March 24, 2013 by DeltaAgent26 Link to comment Share on other sites More sharing options...
DeltaAgent26 Posted March 24, 2013 Author Share Posted March 24, 2013 (edited) I've cleaned all the DLCs with TES5Edit, and the unrecognized .esps are mods I createdthat don't (or at least i think don't) interfere with anything. I don't have any body replacermods... although I do have a Batch file for spells, perks, etc, which I have been using... Also I edited the skse shortcut with CFF explorer to enable the >2gb allowance. My system build is : OS : Win 7 ultimate 64 bitMOBO: Asus M5A97 R2.0CPU: AMD Black Box Edition FX 8350 8-core @4GHzRAM : 2x 8GB Corsair XMS3 @1600 C11 GPU: 2x nVidia GTX 460 1024MB (non-sli w/dedicated PhysX)Monitor: Maganvox 40" LCD 1920X1080p @60Hz Edited March 24, 2013 by DeltaAgent26 Link to comment Share on other sites More sharing options...
ripple Posted March 25, 2013 Share Posted March 25, 2013 (edited) On 3/24/2013 at 9:57 PM, DeltaAgent26 said: the unrecognized .esps are mods I createdthat don't (or at least i think don't) interfere with anything.Without knowing exactly what you edited....I'd say try disabling those plugins and see if it fixes the issue. If you are familiar with reading plugin records in TES5Edit, triple-check your custom plugins to make sure you didn't touch any records related to creature base data or templates. If that doesn't work, the next step I'd recommend is uninstalling (for now) Realistic Ragdoll (in particular, make sure you remove its modified skeleton files) and see if that fixes the issue. You don't need to start a new game to test any of this. Just load up a save from before you killed some Draugr in Bleak Falls Barrow. On 3/24/2013 at 9:57 PM, DeltaAgent26 said: although I do have a Batch file for spells, perks, etc, which I have been using...What does it do, exactly? On 3/24/2013 at 9:57 PM, DeltaAgent26 said: Also I edited the skse shortcut with CFF explorer to enable the >2gb allowance.I am not following you here...."2 GB allowance"? Edited March 25, 2013 by ripple Link to comment Share on other sites More sharing options...
DeltaAgent26 Posted March 25, 2013 Author Share Posted March 25, 2013 (edited) I created some constructible armors, a leveling room, and a space for my followers. And I didn't create or add any creatures or touch any templates.I used all vanilla textures and meshes (unedited). As far as the ragdoll mod, i started having these issues before i installed it.But was thinking about uninstalling it anyway. The batch file adds spells, perks, mods the players skills, level, health,stamina, and magicka, words of power, shouts and dragon souls. The Mapmarkes.esp only adds a couple of new markers to the world map. the cff explorer allows me to edit the skse_launcher.exe shortcut - file header, to enable the greater than 2gb memory usage. Edited March 25, 2013 by DeltaAgent26 Link to comment Share on other sites More sharing options...
DeltaAgent26 Posted March 25, 2013 Author Share Posted March 25, 2013 oh, and on a side note the aforementioned npcs/corpses still react to physical interaction from shouts, spells, and weapons...the player just can't touch them or interact or activate them. Link to comment Share on other sites More sharing options...
ripple Posted March 25, 2013 Share Posted March 25, 2013 On 3/25/2013 at 1:07 AM, DeltaAgent26 said: I created some constructible armors, a leveling room, and a space for my followers. And I didn't create or add any creatures or touch any templates.I used all vanilla textures and meshes (unedited). As far as the ragdoll mod, i started having these issues before i installed it.But was thinking about uninstalling it anyway. The batch file adds spells, perks, mods the players skills, level, health,stamina, and magicka, words of power, shouts and dragon souls. The Mapmarkes.esp only adds a couple of new markers to the world map.That's fine, but triple-check them to make sure you didn't touch any unintended records by accident, which happens quite often when modding in the CK and is why so many mods contain 'dirty edits.' So, did uninstalling Realistic Ragdoll fix the issue? If not, you can reinstall it (but make sure you have the latest version of the mod). If not, try a new game without using the batch file, and see if it fixes the issue at Bleak Falls Barrow. On 3/25/2013 at 1:07 AM, DeltaAgent26 said: the cff explorer allows me to edit the skse_launcher.exe shortcut - file header, to enable the greater than 2gb memory usage.Ok, but you're doing it wrong. You're suppose edit the game executable, not the SKSE launcher. But more importantly, you don't need to, because Skyrim has been LAA enabled since several patches ago, so it will now use up to 4GB. So...revert everything back (although this isn't the cause of the unlootable corpses). Link to comment Share on other sites More sharing options...
DeltaAgent26 Posted March 25, 2013 Author Share Posted March 25, 2013 I'll uninstall my mods and the ragdoll one. just to be on the safe side. as far as the skse_launcher exe... I just created a shortcut on my desktop and edited that one. the >2gb option was NOT enabled before i edited it.But I will switch it back, non-the less. :) Will take me a while to do all of this and do some testing. Will post again afterwards with the results. Thank you again for all of the assistance! Link to comment Share on other sites More sharing options...
DeltaAgent26 Posted March 25, 2013 Author Share Posted March 25, 2013 (edited) Ok. I have uninstalled my mods, did not run the batch file, and uninstalled the ragdoll mod. I verified the game cache, (7 files had to be reacquired [66MB])I re-cleaned the DLCs with TES5Edit. I started another play-through with another new character, and I have not had any issues withBleak Falls Barrow so far. I can usually tell if it's going to mess up if the first skeleton - layingnext to the chest - (just before having to fight injured, giant, frostbite spider), to get to the guythat's stuck in the web, that has the golden claw. (- Phew try saying that in one breath - ten times, fast, lol) Usually, that skeleton, will not be interact-able, if the game is going to mess up. But so far - so good.Will play through a little more, try to complete Bleak Falls, and try a couple of other places. I just finished Bleak Falls. No Issues other than one of the killmove cutscenes got stuck for a momentwhen I was fighting the final draugr at the word wall. I couldn't use my bow until I mashed my spacebar a few times. Edited March 25, 2013 by DeltaAgent26 Link to comment Share on other sites More sharing options...
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