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HELP PLZ! Can't interact or activate certain NPCs after killin


DeltaAgent26

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Spoiler tags: type the following (without the spaces)

 

[ s p o i l e r ]

copy/paste your BOSS log here

[ / s p o i l e r ]

 

Do the same for the list of plugins not recognized by BOSS.

 

There shouldn't be vampires at Bleak Falls Barrow. Where did you encounter them?

 

Try and teleport to some other areas using the COC console command, and see if there are any other monsters or NPCs that can't be looted when they die. There could be a number of causes for this so the more details you give the easier it will be to narrow down the culprits.

 

Oh, and also list any mods you are using which does not come with plugins, such as body replacers or texture replacers.

Edited by ripple
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Ok here is my boss log...

  Reveal hidden contents

 

 

 

and it wasn't vampires at bleak falls it was draugr.

 

the vamp was outside of solitude at katla farm by the between the windmill and the house.

Edited by DeltaAgent26
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I've cleaned all the DLCs with TES5Edit, and the unrecognized .esps are mods I created

that don't (or at least i think don't) interfere with anything. I don't have any body replacer

mods... although I do have a Batch file for spells, perks, etc, which I have been using...

 

Also I edited the skse shortcut with CFF explorer to enable the >2gb allowance.

 

 

 

 

 

 

My system build is :

OS : Win 7 ultimate 64 bit

MOBO: Asus M5A97 R2.0

CPU: AMD Black Box Edition FX 8350 8-core @4GHz

RAM : 2x 8GB Corsair XMS3 @1600 C11

GPU: 2x nVidia GTX 460 1024MB (non-sli w/dedicated PhysX)

Monitor: Maganvox 40" LCD 1920X1080p @60Hz

Edited by DeltaAgent26
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  On 3/24/2013 at 9:57 PM, DeltaAgent26 said:

the unrecognized .esps are mods I created

that don't (or at least i think don't) interfere with anything.

Without knowing exactly what you edited....I'd say try disabling those plugins and see if it fixes the issue. If you are familiar with reading plugin records in TES5Edit, triple-check your custom plugins to make sure you didn't touch any records related to creature base data or templates.

 

If that doesn't work, the next step I'd recommend is uninstalling (for now) Realistic Ragdoll (in particular, make sure you remove its modified skeleton files) and see if that fixes the issue.

 

You don't need to start a new game to test any of this. Just load up a save from before you killed some Draugr in Bleak Falls Barrow.

 

  On 3/24/2013 at 9:57 PM, DeltaAgent26 said:

although I do have a Batch file for spells, perks, etc, which I have been using...

What does it do, exactly?

  On 3/24/2013 at 9:57 PM, DeltaAgent26 said:

Also I edited the skse shortcut with CFF explorer to enable the >2gb allowance.

I am not following you here...."2 GB allowance"? Edited by ripple
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I created some constructible armors, a leveling room, and a space for my followers.

 

And I didn't create or add any creatures or touch any templates.

I used all vanilla textures and meshes (unedited).

 

As far as the ragdoll mod, i started having these issues before i installed it.

But was thinking about uninstalling it anyway.

 

The batch file adds spells, perks, mods the players skills, level, health,

stamina, and magicka, words of power, shouts and dragon souls.

 

The Mapmarkes.esp only adds a couple of new markers to the world map.

 

 

the cff explorer allows me to edit the skse_launcher.exe shortcut - file header, to enable the greater than 2gb memory usage.

Edited by DeltaAgent26
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  On 3/25/2013 at 1:07 AM, DeltaAgent26 said:

I created some constructible armors, a leveling room, and a space for my followers.

 

And I didn't create or add any creatures or touch any templates.

I used all vanilla textures and meshes (unedited).

 

As far as the ragdoll mod, i started having these issues before i installed it.

But was thinking about uninstalling it anyway.

 

The batch file adds spells, perks, mods the players skills, level, health,

stamina, and magicka, words of power, shouts and dragon souls.

 

The Mapmarkes.esp only adds a couple of new markers to the world map.

That's fine, but triple-check them to make sure you didn't touch any unintended records by accident, which happens quite often when modding in the CK and is why so many mods contain 'dirty edits.'

 

So, did uninstalling Realistic Ragdoll fix the issue? If not, you can reinstall it (but make sure you have the latest version of the mod). If not, try a new game without using the batch file, and see if it fixes the issue at Bleak Falls Barrow.

 

  On 3/25/2013 at 1:07 AM, DeltaAgent26 said:

the cff explorer allows me to edit the skse_launcher.exe shortcut - file header, to enable the greater than 2gb memory usage.

Ok, but you're doing it wrong. You're suppose edit the game executable, not the SKSE launcher. But more importantly, you don't need to, because Skyrim has been LAA enabled since several patches ago, so it will now use up to 4GB. So...revert everything back (although this isn't the cause of the unlootable corpses).

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I'll uninstall my mods and the ragdoll one. just to be on the safe side.

 

as far as the skse_launcher exe... I just created a shortcut on my desktop and edited that one. the >2gb option was NOT enabled before i edited it.

But I will switch it back, non-the less. :)

 

Will take me a while to do all of this and do some testing.

 

Will post again afterwards with the results.

 

Thank you again for all of the assistance!

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Ok. I have uninstalled my mods, did not run the batch file, and uninstalled the ragdoll mod.

 

I verified the game cache, (7 files had to be reacquired [66MB])

I re-cleaned the DLCs with TES5Edit.

 

I started another play-through with another new character, and I have not had any issues with

Bleak Falls Barrow so far. I can usually tell if it's going to mess up if the first skeleton - laying

next to the chest - (just before having to fight injured, giant, frostbite spider), to get to the guy

that's stuck in the web, that has the golden claw. (- Phew try saying that in one breath - ten times, fast, lol)

 

Usually, that skeleton, will not be interact-able, if the game is going to mess up. But so far - so good.

Will play through a little more, try to complete Bleak Falls, and try a couple of other places.

 

I just finished Bleak Falls. No Issues other than one of the killmove cutscenes got stuck for a moment

when I was fighting the final draugr at the word wall. I couldn't use my bow until I mashed my space

bar a few times.

Edited by DeltaAgent26
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