lostinmymind Posted January 10, 2009 Share Posted January 10, 2009 New problem. I'm making the rifle in nifskope-everything's fine, everything's working.. Apart from one problem: for the life of me I can't assign a texture to the rifle clip. It uses a separate texture by default-huntingrifleclip.nif. When I assign a texture for it, save, launch fallout, the game crashes on load. When I save/reload the .nif, I get the following error:""device position incorrect after block number 38 (BSShaderTextureSet) at 289793 ended at 289828 expected 289821"" It doesn't matter what texture I assign, The stuff is just not working. Any clue on how to get it to display properly? EDIT: Also, when I go into the part's BSShaderTextureSet, the tex path isn't there, instead showing up <string too long> EDIT: New fun! when I try to load the .nif in GECK, I get the following: ASSERTION Assert File: c\projects\fallout3pc\gamebryo2.2\corelibs\nimain\NiTArray.inl Line:144 What in the hell does this mean? I do not have a projects folder, nore do I have gamebryo2.2 corelibs (whatever those are) Any clue on what is going on? For reference, I am using the latest nifskope and blender export strips... Link to comment Share on other sites More sharing options...
deliverance6 Posted January 10, 2009 Share Posted January 10, 2009 the texture problem is caused by the .nif exporter. assign a material/texture to you're clip before you export from belender, that should generate the needed/correct strip for assigning in Nifskope. atleast, i have this problem exporting from 3dsmax quite often.then, manually choose you're texture under the "BSshaderLightingPropertiesBB" block in nifskope, the option will appear at the on the bottom menu. you'll probly need to copy the texture location and paste it over the origonal one there. if this doesnt make enough sense, PM me or reply here and ill set up some screenies step by step Link to comment Share on other sites More sharing options...
lostinmymind Posted January 10, 2009 Author Share Posted January 10, 2009 the texture problem is caused by the .nif exporter. assign a material/texture to you're clip before you export from belender, that should generate the needed/correct strip for assigning in Nifskope. atleast, i have this problem exporting from 3dsmax quite often.then, manually choose you're texture under the "BSshaderLightingPropertiesBB" block in nifskope, the option will appear at the on the bottom menu. you'll probly need to copy the texture location and paste it over the origonal one there. if this doesnt make enough sense, PM me or reply here and ill set up some screenies step by step Deliverance, you are a god. My problem fixed itself quite easily though: it seems that under textures, you can't select the "choose texture" option-gotta input it manually. Did that and everything works like a charm :) WTB fully-working set of tools for FO3. The amount of rants I have as far as engine problems/modability is pretty much infinite. Link to comment Share on other sites More sharing options...
deliverance6 Posted January 11, 2009 Share Posted January 11, 2009 lol indeed. it'd be nice to get our ahnds on some Developer quality tools instead of the opensource stuff we have now... still atleast things work eventually ^^ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.