VAZY Posted March 24, 2013 Share Posted March 24, 2013 Hello, I need your help to solve a problem. When I export my model and I re-attribute the textures via NifSkope. Why, ingame, the werewolf head seems to float and is not attached to the armor. Why she does not follow the body movements, While the textures without attaching she sticks to the armor. Some screens to illustrate (Sorry for my bad English i'm French) http://img109.imageshack.us/img109/2662/screenshot74j.png http://img33.imageshack.us/img33/7403/screenshot75d.png Link to comment Share on other sites More sharing options...
InfinityXeon Posted March 24, 2013 Share Posted March 24, 2013 Is the werewolf head still being used as a separate object? If so, it likely just doesn't have a default animation to coincide with your armour. If it is considered part of your custom armour then it truly is odd. Link to comment Share on other sites More sharing options...
hardarg Posted March 24, 2013 Share Posted March 24, 2013 In Nifskope, did you copy the BSLightingShaderProperty from a vanilla mesh, then redirect file paths. If you've done so, and the problem still persists, check the Shader flags under BSLightingShaderProperty, and make sure Skinned is checked. Link to comment Share on other sites More sharing options...
VAZY Posted March 25, 2013 Author Share Posted March 25, 2013 (edited) Super. The problem is solved with the Hardag's adviceThx to InfinityXeon too! Edited March 25, 2013 by VAZY Link to comment Share on other sites More sharing options...
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