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How to find the Diffuse and Specular Maps for an Item?


JiveViking

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Open the mesh for the item in NifSkope and expand the UpperBody TriShape to find the BSShaderPPLightingProperty node. Expand that node to find the BSShaderTextureSet node. Expand Textures in the Block Details pane to get a listing of texture files.

 

The texture files themselves are located in the Fallout - Textures BSA. You can use FOMM to extract them.

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Yeah, when you extract, you're gonna have two files x.dds, and x_n.dds. x.dds is your diffuse map and x_n is your normal / specular map. The specular map is the alpha channel of the normal map, meaning that when you do your retexture, you'll want the normal map to be transparent in the dimmer parts of the armor and opaque in the shiny parts.

If you're doing anything other than a trivial retexture, you're probably going to want to rebake the ambient occlusion map in Max or Maya or whatever and start from scratch.

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