JiveViking Posted March 25, 2013 Share Posted March 25, 2013 Can't find out how online. Trying to retexture Metal Armor, Reinforced. Can anybody help? Link to comment Share on other sites More sharing options...
luthienanarion Posted March 25, 2013 Share Posted March 25, 2013 Open the mesh for the item in NifSkope and expand the UpperBody TriShape to find the BSShaderPPLightingProperty node. Expand that node to find the BSShaderTextureSet node. Expand Textures in the Block Details pane to get a listing of texture files. The texture files themselves are located in the Fallout - Textures BSA. You can use FOMM to extract them. Link to comment Share on other sites More sharing options...
becauseofreasons Posted March 25, 2013 Share Posted March 25, 2013 Yeah, when you extract, you're gonna have two files x.dds, and x_n.dds. x.dds is your diffuse map and x_n is your normal / specular map. The specular map is the alpha channel of the normal map, meaning that when you do your retexture, you'll want the normal map to be transparent in the dimmer parts of the armor and opaque in the shiny parts.If you're doing anything other than a trivial retexture, you're probably going to want to rebake the ambient occlusion map in Max or Maya or whatever and start from scratch. Link to comment Share on other sites More sharing options...
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