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Night vision in caves despite not playing as a Khajit


Felinehand

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So recently I put together some mods to start a new playthrough of skyrim, but when I started them up to check to make sure everything was working, I found that in the LOA starting dungeon, my characters vision would turn to night vision, similar to the effect Khajits have, except I'm playing as a bosmer, and this effect would activate whenever I was in a dark area, and deactivate whenever I walked back into the light.

I figured maybe this was some kind of ability a creature had that spawned in the same dungeon as the LOA start, so I pressed on, but found this happened in any cave.

 

I can't really figure out what might have caused this, does anyone have any clue what this might be related to?

 

Heres my load order

https://pastebin.com/L6kv54Jh

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I was able to find out what was happening, for some reason in the Skyrim utilities mod (A mod from loverslab) theres a feature that gives players night vision when they're in low light situations, you can turn this off (Not sure if in MCM or in configs, a friend of mine discovered the cause after I already uninstalled all of my loverslab mods) or change it to only effect vampires/werewolves.

 

Honestly why thats enabled by default, I'll never know.

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