WIGWAM Posted January 12, 2021 Share Posted January 12, 2021 (edited) I have been making a quest that has been working fine, but after adding a new alias none of the quest aliases are filling. I'm using aliases for defining dialogue, running AI packages, and quest markers, so thee quest is completely broke at the moment. I have tried using a clean save and have also started a new save with no mods to play test it on but neither work. Is it worth writing a script using ForceRefTo() at the start of the quest to manually fill all the quest aliases or is there a better way to make sure they work? I still have more aliases that I need to add. Thanks Edited January 12, 2021 by WIGWAM Link to comment Share on other sites More sharing options...
SKKmods Posted January 12, 2021 Share Posted January 12, 2021 Start by making them ALL optional so you can figure out which one is failing using console [ sqv questname ]. If any non optional fails to fill the quest stops so you get nothing back. Link to comment Share on other sites More sharing options...
WIGWAM Posted January 13, 2021 Author Share Posted January 13, 2021 (I haven't changed anything yet) but when I used the sqv command before all aliases came back as empty. The "robber" alias is the one I added that stopped everything from working (which I just copied and pasted from the Tommy alias, which worked fine), so presumably this is the one causing the problem. Once I've figured out which one is causing the problem then how would I fix it? Link to comment Share on other sites More sharing options...
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