Jump to content

Blue Mage / Blue Magic / Class System FFInspired.


yoboom21

Recommended Posts

I'm working on a "Class" mod that makes the Birthsign you choose your class.(Final Fantasy Inspired) I'm not sure of much yet, but obviously I need a blue mage. Here's my plan:
I'm using ff8 inspired spells, to help making them easier.
Find Enemy (ex. Flame Atronach)
Kill Enemy.
Loot Enemy. (ex. Inferno Fang)
Receive Special item from enemy (I would add the new items to their drop list).
Consume Item.
The item has a script that adds the spell to your spell list. (ex. Flame Breath)
Use New Skill in Fights. (RAWRRRRR!!!!!! *shoots flames from mouth)
:biggrin:

So... any ideas of what enemies should drop what items to teach what spells?
Anyone want to add some custom animations for said spells? (not required, but would look nice!)


Also:
List of Possible Classes:
Blue Mage - Enemy Skills.
Dark Mage - Massive Non-Elemental Magic, with Decent Physical Skills
Dark Knight - Great with physical skills, and has some non-elemental spells.
Fire Mage - Fire Specialist, Deals massice Fire dmg to targets

Ice Mage - Frost (I added specialists beacuse I like the idea)
Holy Mage - Heals Self, and Allies, and does Non-elemental Damage
Green Mage - Negative Status. Deals some non-elemental and poison dmg.
Lightning Mage - Shock
Red Mage - Multi-Elemental, deals medium dmg of all elements, can use some healing spells and other weak spells.
Poison Mage - Poison (I added this beacuse it's its own element in Morrowind)
Paladin - Strong Warrior with healing spells
Warrior - Hits really hard
Thief - sneaky sneaky, steal their stuff and slit their throat. Maybe add some Ninjutsu? Add detect key to birthsign?
Ninja - doesn't steal, but is still sneaky. Also has bonus to ranged for his thrown weapons.
Lancer - Long Ranged melee weapons (idk how to make a jump ability though...)
Archer - Long Range weapons. (Not sure how to make gunner without a gun mod) (Also not sure how to make "Aim" work)
Machinest - Summons Mechanical Creatures
Alchemist - Uses lotsa pots.
Time Mage - Uses time/space magic.
Summoner - Can easily summon the Strongest Creatures.
Monk - Fights with bare hands, and can use a few beneficial spells
Samurai - LongBlade Specialist (My thoughts are add scripts to weapons that add spells, and remove them when unequipped, like the "Materia" Mod a few years back. This would effectivly be "Draw Out")
Berserker - High Phys Stats, uses blunt weapons. Has "Silence" as a part of their birthsign.
Spellsword - Not sure how to make this class work... it would require scripting I think. Or just come with a high enchanting skill to make his weapons... could give him "detect enchant" with his birthsign.
Scholar - If implemented would be similar to blue mage, only would use scripted books to temp use abilites.

Less likely Classes:
Sage - if implemented would be weak in physical combat, while red mages would get an increase. sage would have stronger magic to compensate.
Geomancer - No idea at all how to do this class
Bard - Would need to add multiple music items... would be better if done in Skyrim. :P
Beastmaster - too much like summoner... Not sure how to "manipulate" creatures... If implemented, then Summoner would have less to choose from, and this class would get a large amount of the creature summons, while summoner gets most of the default things you'd expect in conjuration like atronauch and dadras, while this gets wolves and bears. etc.
Dancer - Not too hard... Would use massive AoE spells... but I'm not sure how to implement channeling... and it's not easy to target only good guys and only bad guys, and without a companion mod to have tons of allies, a suppor role just isn't useful in this game. That's why I made Holy mage Holy... so it can use non-elm and heals.
Gambler - Slots sounds hard...

Mime - how...?
Puppet Master - Would require heavy work

Any I haven't Mentioned - Because they take too much work, or don't seem like they'd work, or I don't know about them.

I'm not sure how to implement "Onion Knight, Squire, or Freelancer" without heavy scripting and the abiltiy to change jobs at will, which defeats the point of it being a birthsign. And would also require tons more work.


I realize in Morrowind it doesnt take much to be able to do EVERYTHING but why not make some specializations and have some fun... it takes a long time to be awesome at all the things without modding etc.
Also, should I implement the "leveling" mod where you gain new skills when you level? or just make it where you gain spells though items? I'm pretty sure you can scipt it to where you need a birthsign req. to make
the "addspell" work.

"If birthsign = blue mage then addspell flamebreath if other then do nothing" blah blah blah.


maybe I could pull a dark souls and have different starter items appear in the starter barrel with different equipment. But that would require HEAVY scripting.


Also, most classes would use their magic to heal related to their class, or just get item bonuses to encourage potion usage with warriors etc. Although that's only implemented beacuse gaining the current-ingame spells would be discouraged if you were trying to do a relistic RP of the game. I might also implement a mod that removes many of those spells to add realism, or change the way many of them are obtained, that way a high level warrior can levitate or a high level fire mage can use deadra longbows, but low levels wont be able to get those things without modding/ hacking. Note: this may turn into a Massive Conversion mod (not TC beacuse its the same game, im just adjust most of the mechanics.)

Comments, Questions, Concerns, Feedback Appreciated! :biggrin:

Feel Free to ask to help. I like to collaborate.


Edit: It just came to my realization that you can't absorb magic for heathl... so I'm not sure what to do in order to make the healing spells special for each class. Well... I guess I can't. I was going to target self absorb fire cast fire on self type of healing... but since that's not possible I guess I will just make a generic heal and give it to everyone. Or let them just buy it, and not put a class restriction on it.

Edited by yoboom21
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...