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More Houses Needed


Xtreme_energy

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Don't you think that the player could do with a few more safe houses throughtout the capital wasteland

 

I think this because the player is mainly confined to a few rooms in tenpenny tower and a shed in Megaton, I really feel strongly about this and therefore a make a point of thnking and rewarding people you create houses for the player

 

Now i'm not just all talk I've taken matters into my own hands and created a number of houses for the player

 

Theres one in big town http://www.fallout3nexus.com/downloads/file.php?id=2569

 

One for the wasteland http://www.fallout3nexus.com/downloads/file.php?id=2603

 

and one for minefield http://www.fallout3nexus.com/downloads/file.php?id=2870

 

mabey some more people should start creating more houses for players.

 

then the world would be a ver happy place

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I had plans to create a mobile house.

 

I intended to borrow (heavily, and with full credit,) from the Enclave Commander mod by J3X and create a summon-able Vertibird. You'd only be able to summon the one at a time, hopefully. I'd clip the troop call, but keep the fast travel call, and maybe the air strikes.

 

When the vertibird landed, instead of being able to access the "fast travel" menu, you'd access the (GECK fabricated) vertibird interior. Inside would be a very basic, cramped house. There'd be a single cot, maybe an Enclave Chest under it, and wall med kit on the wall that acted as an infirmary. It'd be cramped, so no butler, probably no Nuka machine, and probably no chemistry kit. Though I may put an instrument panel/half a robot in there to act as the Butler and the Chemset.

 

There'd also be a cockpit and one, maybe two chairs. There'd be a named NPC pilot, (Code Name Verti Gril, because she'd be Tank Girl-esque. Maybe borrow audio from the movie.) sitting at the controls, You'd be able to access J3X's fast travel menu through a dialogue with her. I hadn't decided whether the script would just drop you off there, or load and give you a chance to walk out the door. Walking out the door might be tough, though. I haven't seen any examples of multiple exit doors (ala Howl's Moving Castle), so it's something I'd have to toy with. Especially if I intended to keep the custom travel points and one auto-flexible point to represent where the bird was called.

 

Version 2, I was going to make a new item, a ham radio that could be used to talk to the Caravan Traders and access their store menus. I'll still have to look at it and see if I can "delay" the actual transaction until you are grabbed by a new Courier NPC upon stepping outside (wherever your next stop is).

 

Version 3, you get The Hanger. I intended to have a whole big quest around building an open air hanger for it in the Rivet City deck. Maybe canvas, maybe Rivet-theme. I'd only worked out that the landing pad/hanger would always be open air. Quest would be triggered the first time you sleep in an owned bed after both A) gaining access to the Citadel, B) fully upgrading Harriths caravan, and C) having at least spoken to Zimmer. You'd have to secure the permission of the RC Council, maybe getting Pinkerton to help you hook it all up. You'd pay Lucky Harrith to find the bird for you (at a high price), and you'd get it after a week's wait. Not sure how you'd get the VertiGirl. Either she'd come with the bird, or maybe she'd be supplied by the Outcasts, or the Commonwealth.

 

Version 4: you could buy individual airstrikes from Harrith, Flak/Shrapnel, VertiGirl, or maybe some named NPC (Codenamed MonkeyWrench) in the Hanger. You might also be able to talk to VertiGirl or MonkeyWrench and get themes for your bird. Exterior re-textures, or posters, standard theme traatments inside.

 

Alas, it was not to be. I no longer have access to my GECK Capable computer, and it will be at least a year before I'll even be able to try it. Sigh.

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Give me a couple of days I'm working on one and have been for 2 days. I built it from scratch

 

This thing that's taking the most time is learning the editor.

 

I am doing this to items and things in this game with the editor that you really aren't suppose to be doing.

 

I have map mod that's almost finished but the house I'm making si coming out sweet. I'm just adding some finishing touches and have a few other ideas i'm testing.

 

I'll throw up some more mods when i'm done.

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number 1, that is actually kind of a stupid idea to me becuase, thats very unrealistic. A vertibird (if you didn't already know this your really stupid) is an Enclave thing and the Enclave (wow, like this wasn't the most obviouse thing in the game) are your sworn enemies. So why would you have a vertibird, where would you have gotten it, and how would you have gotten it. Ohhh, yeah its going to be friggin' imposible to make it so that you can call it in or something, you would have to carry it in your inventory (I may be wrong about that, i havent used the G.E.C.K.).
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A) First of all, I already linked to the Enclave Commander mod by J3X. Click that, if you have not already done so. Vertibird calling has already been coded by a modder, and I'm sure he borrowed it heavily from the existing scripts in the game. (You've never had the Enclave land a Vertibird in front of you after Waters of Life?) Take a look at some of the YouTubes in the description to see how it works.

is the most relevant. A remote understanding of coding, and you would realize that if you can click-to-activate-dialogue, you can probably alter that to click-to-activate-door.

 

B) You wouldn't get the Vertibird. You would fund an expedition for some of DC's arms dealers (or some mercenaries) to find one for you. Where they get it from, I haven't decided yet. But here are some likely possibilities: Abandoned Enclave Bases; The Commonwealth; Outcast Enclavers; un-reclaimed Pre-war facilities; Brotherhood outcasts that got lucky; Maybe I'll add an exhibit in the Museum of Technology, and they grab it there; Maybe some lore-friendly bad ass (other than the player) has managed to steal one in another city and has become some sort of famous person. And you are simply hiring that person. We know Vertibirds were around before the war, and thus before the Enclave, because one of the Museums (Technology or History) has a broken scale model on display.

 

C) Believe me when I say that story is the least challenging aspect of this (or any) mod. And since the Vertibird AirStrike/Fast Travel mod exists already, it'd be pretty easy to adapt to my purposes. If I still had a Fallout-capable computer, I'd test the reliability of this Portable Shack, as I think it may hold the answers to the biggest programming challenge in Ver:1, the variable exit door.

The only "Creative" parts would be the idea, and the creation of the actual Vertibird interior. It seems like the rest would just be stitching together the works of those who came before me.

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