McFearo Posted January 13, 2021 Share Posted January 13, 2021 I tried following Seddon's video on the subject but he doesn't actually show proof that his method works. I set up 2 test NPCs, gave them voice types, set up dialogue with GetIsID conditions. In a trigger near the NPCs I put an OnTriggerEnter Player script for NPC 1 to say X dialogue to NPC 2, then in the result script for that dialogue I had that set to tell NPC 2 to say a response to NPC1. The scripts go like Test01REF.SayTo Test02REF TestDialogue01 1 1 I even took DoOnce off the trigger so I could walk through it multiple times and see if it would work, but they just stand there. Silently. Mocking me. Link to comment Share on other sites More sharing options...
McFearo Posted January 13, 2021 Author Share Posted January 13, 2021 Additional things I have tried: Setting up dialogue packages Using the Conversation tab of the quest window Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 13, 2021 Share Posted January 13, 2021 In the script of the NPCs you want to talk to each otheryou would use the "Begin OnSayToDone TopicID"Then enter test01ref.sayto test02red testdialouge01 1 1ENDYou don't need to do any endifs because it only runs after the NPC whose script this is in says that specific dialogue topic. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 14, 2021 Share Posted January 14, 2021 (edited) Clarification please: Are you saying the OnSayToDone block doesn't need a Say or Sayto block preceding it? Otherwise don't you mean he should ADD that block to his script? Added (for the moment) as 'TIP Conversations between NPCs' under the "Dialog and Lipsynch" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Edited January 14, 2021 by dubiousintent Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 14, 2021 Share Posted January 14, 2021 (edited) He is trying to get multiple NPCs to talk, so the "Test01Ref.Sayto test02ref testdialogue01 1 1" is commanding the other NPC to say something to the NPC whose script this is in. How it would be written, to make it clear would be like this: ;This is NPCREFA's script Begin OnSayToDone DialogueTopicA NPCREFB.SayTo NPCREFA DialogueTopicB 1 1 END Begin OnSayToDone DialogueTopicC SetStage QuestID 10 (or whatever you want to make it do when the conversation is over) END ;This is NPCREFB's script Begin OnSayToDone DialogueTopicB NPCREFA.SayTo NPCREFB DialogueTopicC 1 1 END Edited January 14, 2021 by ashtonlp101 Link to comment Share on other sites More sharing options...
dubiousintent Posted January 15, 2021 Share Posted January 15, 2021 Thanks for the example. Updated the entry. -Dubious- Link to comment Share on other sites More sharing options...
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