KenJackson Posted March 25, 2013 Share Posted March 25, 2013 I'm working on a companion system mod. For recruiting, dismissing and individual control, (as opposed to party wide commands) I'd like to use a dialog driven system to enhance roleplay. I'd also like to be able to recruit creatures, For now, I'm setting up a MessageBox menu for them, but in contrast with NPC's using the standard dialog menu, it just looks wrong, so I'm looking at using MenuQue to build a generic menu that looks exactly like the Dialog menu but that I can call like a MessageBox. Unfortunately, I'm not yet familiar with XML coding, MenuQue or even OBSE for that matter. (I just recently Immigrated from Morrowind.)Using the 'dialog_menu.xml' as my template, I've been successful in figuring out how to pass in most values and strings that I'll need, but the scroll pane for the actual "dialog", thus far, has me stumped.I can pass in the actor's name, and the # of strings in the list, and the NPC actor's response strings, but I have no idea how to pass the PC's option strings to the scroll pane so they can be viewed and selected.The only method for passing in a string, that I can think of, would set all of the options to the same string, and as the Dialog menu, in game, gives a list of responses, there obviously must be some other (correct) way to do it.Can anyone tell me how this is done? Link to comment Share on other sites More sharing options...
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