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Scrolling Text In Menus


KenJackson

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I'm working on a companion system mod. For recruiting, dismissing and individual control, (as opposed to party wide commands) I'd like to use a dialog driven system to enhance roleplay. I'd also like to be able to recruit creatures, For now, I'm setting up a MessageBox menu for them, but in contrast with NPC's using the standard dialog menu, it just looks wrong, so I'm looking at using MenuQue to build a generic menu that looks exactly like the Dialog menu but that I can call like a MessageBox. Unfortunately, I'm not yet familiar with XML coding, MenuQue or even OBSE for that matter. (I just recently Immigrated from Morrowind.)

Using the 'dialog_menu.xml' as my template, I've been successful in figuring out how to pass in most values and strings that I'll need, but the scroll pane for the actual "dialog", thus far, has me stumped.

I can pass in the actor's name, and the # of strings in the list, and the NPC actor's response strings, but I have no idea how to pass the PC's option strings to the scroll pane so they can be viewed and selected.

The only method for passing in a string, that I can think of, would set all of the options to the same string, and as the Dialog menu, in game, gives a list of responses, there obviously must be some other (correct) way to do it.

Can anyone tell me how this is done?

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