Jump to content

Script question


SpeedyB64

Recommended Posts

I have seen this in scripting. When one script changes the variable in another script, I saw this in the arena scripting in the oblivion cs. I am working on an arena for fallout and am basing my scripts on how theirs work.

 

Here is an example:

 

 

; stops combat if player disqualified

if Arena.Disqualified == 2

Set Arena.Disqualified to 3

player.scaonactor ; stops all combat against player

set ArenaAggression.KickedOut to ArenaAggression.KickedOut+1

combatant1.SetActorValue "Aggression" , 0

combatant1.StopCombat Player

combatant2.SetActorValue "Aggression" , 0

combatant2.StopCombat Player

combatant3.SetActorValue "Aggression" , 0

combatant3.StopCombat Player

ArenaBoarRef.StopCombat

combatant1.StopCombat ArenaBoarRef

combatant2.StopCombat ArenaBoarRef

combatant3.StopCombat ArenaBoarRef

Playsound "AMBArenaCrowdBoo"

 

endif

 

The "Set Arena.Disqualified to 3" line changes a variable in another script, how do I do that?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...