sumoftwosins Posted January 10, 2009 Share Posted January 10, 2009 I'm trying to figure out how to create random attacks on a specific location. I have a few items how to do this, but I wanted to check to see if anyone else has figured out an easy way of doing this. The two ideas I have is using an activator with a script similar to a vertibird encounter, but having it repeat seems to the the problem. If it repeatable, in theory it would happen constantly. If you script it to set different vars each time... well it isn't that random. The other idea is to have a dummy cell for a faction. Give them an ai package to travel to the location... and instant fight. Respawn the people in that cell for continued attacks.... but it still won't be that random, I guess. Thoughts? Link to comment Share on other sites More sharing options...
Eyetouchmyself Posted January 13, 2009 Share Posted January 13, 2009 I'm trying to figure out how to create random attacks on a specific location. I have a few items how to do this, but I wanted to check to see if anyone else has figured out an easy way of doing this. The two ideas I have is using an activator with a script similar to a vertibird encounter, but having it repeat seems to the the problem. If it repeatable, in theory it would happen constantly. If you script it to set different vars each time... well it isn't that random. The other idea is to have a dummy cell for a faction. Give them an ai package to travel to the location... and instant fight. Respawn the people in that cell for continued attacks.... but it still won't be that random, I guess. Thoughts? Could you not just look at some random encounters made by Beth and change the NPCs/ use the scripting? like when you talk to that outcast member outside fairfax ruins and raiders attack, could you not use the same scripting with different NPCs? Link to comment Share on other sites More sharing options...
sumoftwosins Posted January 14, 2009 Author Share Posted January 14, 2009 Could you not just look at some random encounters made by Beth and change the NPCs/ use the scripting? like when you talk to that outcast member outside fairfax ruins and raiders attack, could you not use the same scripting with different NPCs? The problem is they are not random. They are activators triggered by player passing through a location. I could do the same thing for when the player walks to the location and poof - bad guys. I need it to happen more than once, using different factions, but at the same time not specifically triggered by the player. I need enemies to spawn regardless of the player's location and at random. Or else the player will figure out that when they travel to this specific spot they will get attacked. It would get pretty old being a location the player will be passing through often. Link to comment Share on other sites More sharing options...
Eyetouchmyself Posted January 14, 2009 Share Posted January 14, 2009 What about making them non respawnable? so the only way the encounter them in the same spot is in a different playthrough, I know it isn't what you are looking for, but it is better than nothing. Link to comment Share on other sites More sharing options...
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