user826 Posted January 14, 2021 Share Posted January 14, 2021 I'm trying to figure out how the game hides enemies from your radar and makes it so that you can't target them in VATS. Looking at the creature data for the Vault 22 Spore Carriers for instance doesn't seem to show any actor effects or scripts that do this. Can anyone shed some light on this for me? Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 14, 2021 Share Posted January 14, 2021 By default, spore carriers are unconscious. Which is why they donât show on the radar. I believe there is a checkbox somewhere in the model/animation menu for creatures that enables if theyâre targetable in VATS. I will check when Iâm home from work. Link to comment Share on other sites More sharing options...
user826 Posted January 14, 2021 Author Share Posted January 14, 2021 Oh, I see. Any idea if this can work for NPCs? I want to make the hologram decoy from my Doppelganger Grenade mod not show up on the player's radar/untargetable in VATS. I can't set the NPC unconscious otherwise it won't draw aggro from enemies, and another thing I noticed is that some non-targetable enemies are marked as ghosts, but ghosts won't enter combat so again that method won't work for me. Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 14, 2021 Share Posted January 14, 2021 My GECK is currently generating LOD. I will look in the GECK and let you know. The security holograms found in Dead Money are under the "creature" tab, they have completely different animations so you could use those as a base because i know security holograms are not targetable in vats. Link to comment Share on other sites More sharing options...
user826 Posted January 14, 2021 Author Share Posted January 14, 2021 Okay, cool! I'll look into that, thanks! Link to comment Share on other sites More sharing options...
clanky4 Posted January 21, 2021 Share Posted January 21, 2021 I don't know about showing up on the radar, but under the destruction tab for creatures if you add destruction data you can set whether or not the creature is VATS Targetable. Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 21, 2021 Share Posted January 21, 2021 This article may help. The holograms have the "invulnerable" flag checked. Link to comment Share on other sites More sharing options...
user826 Posted January 21, 2021 Author Share Posted January 21, 2021 Yeah, I have the Invulnerable flag on my NPC checked as well. I was hoping that there was a way to do it with NPCs without having to make it a creature, since NPCs can have MatchRace and MatchFaceGeometry called on them whereas creatures can't. Link to comment Share on other sites More sharing options...
clanky4 Posted January 21, 2021 Share Posted January 21, 2021 Never tested it, but I think that destruction can be set for NPCs as well. Link to comment Share on other sites More sharing options...
user826 Posted January 21, 2021 Author Share Posted January 21, 2021 I'll take a look, thanks! Link to comment Share on other sites More sharing options...
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