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Making Enemies Non-Targetable in VATS?


user826

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I'm trying to figure out how the game hides enemies from your radar and makes it so that you can't target them in VATS. Looking at the creature data for the Vault 22 Spore Carriers for instance doesn't seem to show any actor effects or scripts that do this. Can anyone shed some light on this for me?

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By default, spore carriers are unconscious. Which is why they donât show on the radar. I believe there is a checkbox somewhere in the model/animation menu for creatures that enables if theyâre targetable in VATS. I will check when Iâm home from work.
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Oh, I see. Any idea if this can work for NPCs? I want to make the hologram decoy from my Doppelganger Grenade mod not show up on the player's radar/untargetable in VATS. I can't set the NPC unconscious otherwise it won't draw aggro from enemies, and another thing I noticed is that some non-targetable enemies are marked as ghosts, but ghosts won't enter combat so again that method won't work for me.

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My GECK is currently generating LOD. I will look in the GECK and let you know. The security holograms found in Dead Money are under the "creature" tab, they have completely different animations so you could use those as a base because i know security holograms are not targetable in vats.

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Yeah, I have the Invulnerable flag on my NPC checked as well. I was hoping that there was a way to do it with NPCs without having to make it a creature, since NPCs can have MatchRace and MatchFaceGeometry called on them whereas creatures can't.

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