Willindor Posted January 14, 2021 Posted January 14, 2021 (edited) Hello everyone, For a mod that I have in mind I'm experiencing trouble with making a script that I just can't get to work. There is a container that I want to be disabled after I have an item that's inside of it in my inventory. Here's a simplyfied example to explain what I hope to achieve:Inside Victor's Shack (GSShackVictorInt) is a container named "TestingContainer007" locatedInside "TestingContainer007" there is Misc Item "TestingMiscItem007" locatedWhen "TestingMiscItem007" is placed inside the player's inventory then "TestingContainer007" gets disabled and removed from the game so it's no longer in the way. Is something like this possible? Thanks in advance Edited January 14, 2021 by Willindor
dubiousintent Posted January 14, 2021 Posted January 14, 2021 I believe you want to first "Disable" and then "MarkForDelete". Read ALL the notes for both functions completely. -Dubious-
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