FuryoftheStars Posted February 1, 2021 Author Posted February 1, 2021 Hm, ok. So, by setting up the alias to point to an object, I’m assuming there is something else that’s automatically done in the background by the game engine so the alias can receive events from said object. Other games I’ve modded for before, if you wanted to get any data from a specific object, you were either going to have to actually touch something related to it at some point yourself, or setup something that would auto start off from some other means and loop, checking on the object periodically. This is just different logic than what I’m used to. I’ll get it at some point. :)
dylbill Posted February 1, 2021 Posted February 1, 2021 No problem :) and yes that's what's great about reference alias's. They're dynamic and you can change them on the fly with ForceRefTo(SomeRef).
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