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Is it possible to add "weight" to combat animations?


thenewkid20

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Since skyrim already has a weight system for weapons which will affect the swing speed, is it possible to incorporate "weight physics" for heavier weapons like 2H axe and greatsword?

This is what i'm referring to: https://www.youtube.com/watch?v=BOofzxLNI_c

 

It looks like the swinging is greater affected by gravity than 1H weapons, similar to the skyrim giant's club animations. In the soulsborne games the character also does not stumble when power attacking forward.

Is it way beyond the limitations of skyrims engine?

Here is a moveset for unreal engine: https://www.youtube.com/watch?v=IwaCQZkLw00

The boss here also has weight in attacks (and that leaping jump - is it possible for skyrim bosses to do that?): youtube.com/watch?v=dlVoHQp5ddE

Edited by thenewkid20
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