Tank0123 Posted March 27, 2013 Share Posted March 27, 2013 Is such a thing possible? Some of the mods look really good, but...I wouldn't want to play Morrowind on it's own. I prefer Oblivion's graphics more. Are there any converters for said mods? Link to comment Share on other sites More sharing options...
KenJackson Posted March 29, 2013 Share Posted March 29, 2013 (edited) Not really. Quests are structured differently. In Oblivionm, & thus Moroblivion, dialog is structured around quests rather than being free-standing as in Morrowind. Oblivion scripts have three distinct non-interchangeable types and must be attached to something, be it spell, object or quest, in order to be run. Morrowind's scripts are universal and many, if not most, mods implement "global" scripts that aren't attached to anything. There are several differences between the scripting languages, old functions lost and new ones gained, to reflect the differences. Bodies are structured and run differently. As I personally just discovered, there are even some major differences in how NIF files are interpreted, making some, if not all, incompatible. (although much of the architecture may likely have been a direct import) While it may not matter in most mods, skill lists have changed. Because Oblivion's cities are handled as different worlds, there are no Jump, or Levitate effects to prevent players from trying to enter by going over the walls. There may be other changes in available spell effects as well. (Mark and recall have been superseded by fast-travel via the map, but as those effects can easily be scripted, I'd almost be surprised me if they haven't been reintroduced already.) Basically, You might be able to use some meshes (forget about any armor, though), but you'd likely need to edit at least some (at the worst, you could at least import them in Blender and export them using Oblivion settings, although you may need to adjust for scale. I honestly have no idea on that.). You could definitely use the textures, but you'd need to edit and recompile all scripts, rewrite all quests and dialog, rebuild all object templates, rewrite any spells or enchantments, recreate all NPCs, reconstruct all cells, and I've probably forgotten a thing or fifteen. It "could" be done, but it would have to be done by hand, as a lot of the mod would need to be (re)built from scratch. Edited March 29, 2013 by KenJackson Link to comment Share on other sites More sharing options...
Tank0123 Posted March 29, 2013 Author Share Posted March 29, 2013 Well that's just too bad. Some of the Morrowind mods seemed pretty good. Link to comment Share on other sites More sharing options...
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