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Can a Foundry Project Stall?


Amineri

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Trawling through the localisation file, I found the following localisation string:

"This Foundry project is currently stalled, as there are no engineers available."

 

Has anyone EVER seen this pop-up in a game?

 

It appears to be triggered under the following conditions:

 

 

if(m_kFoundProject.iEngineers == 0)
{
kWidget.txtNotes.StrValue @= m_strNoteFoundryStalled;
}
I'm thinking of re-using this string for something else, but am not sure that it is unused.
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I've seen this same message when building weapons, I guess it's the default message for when a foundry project is available but it hasn't been meet the number of engineers criteria... if there is such check for foundry projects. In this case it was pretty stupid though, since it's telling it needs 0 engineers and then there aren't enough? ... just trying with empty params to save space on XGItemTree.BuildItems()

http://xcom.nexusmods.com/images/4537292-1364675237.jpg

 

Anyway I could produce pistols instantly, a pity I can't choose a negative value here... but no idea man, do foundry projects require a minimum of engineers?

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