Amineri Posted March 27, 2013 Share Posted March 27, 2013 Trawling through the localisation file, I found the following localisation string:"This Foundry project is currently stalled, as there are no engineers available." Has anyone EVER seen this pop-up in a game? It appears to be triggered under the following conditions: if(m_kFoundProject.iEngineers == 0){kWidget.txtNotes.StrValue @= m_strNoteFoundryStalled;} I'm thinking of re-using this string for something else, but am not sure that it is unused. Link to comment Share on other sites More sharing options...
anUser Posted March 28, 2013 Share Posted March 28, 2013 I doubt there's any scenario where this is possible, but it'd be cool if engineers from withdrawn countries would leave hehe Link to comment Share on other sites More sharing options...
anUser Posted March 30, 2013 Share Posted March 30, 2013 I've seen this same message when building weapons, I guess it's the default message for when a foundry project is available but it hasn't been meet the number of engineers criteria... if there is such check for foundry projects. In this case it was pretty stupid though, since it's telling it needs 0 engineers and then there aren't enough? ... just trying with empty params to save space on XGItemTree.BuildItems()http://xcom.nexusmods.com/images/4537292-1364675237.jpg Anyway I could produce pistols instantly, a pity I can't choose a negative value here... but no idea man, do foundry projects require a minimum of engineers? Link to comment Share on other sites More sharing options...
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