SeraVerte Posted January 17, 2021 Share Posted January 17, 2021 Let's say I have a mod A that adds 20 different armor sets. I have a mod B that adds a bunch of characters that I want to wear the armors from mod A. What I've been doing in the past is modifying mod B (as active in CK) by:using TESEDIT to temporarily make A an .esm, and then make A a tendency of B, so that I can reuse those armor entries in B orcopy all the armor and armor add on enties while A is loaded. Then use the copies in B. However, both these approaches are very time consuming. Ideally I want to do 2) so there is no dependency on mod A. Do you guys have any tips? Link to comment Share on other sites More sharing options...
dylbill Posted January 17, 2021 Share Posted January 17, 2021 You can use a script with GetFormFromFile: https://www.creationkit.com/fallout4/index.php?title=GetFormFromFile_-_Game That way you don't have to make the mod a dependency. You can look up form IDs of the armor with Tes5Edit, replace the first two numbers with 0x to use this function. Example: Put a script on a new quest that's start game enabled Scriptname TM_InitQuestScript extends Quest Actor Property MyFollower Auto Event OnInit() Utility.Wait(1) Armor ArmorImperialCuirass = Game.GetFormFromFile(0x0136D5, "Skyrim.Esm") as Armor MyFollower.AddItem(ArmorImperialCuirass) MyFollower.EquipItem(ArmorImperialCuirass) Utility.Wait(1) Self.Stop() ;Stop this quest. EndEventchange skyrim.Esm to the mod you want to access. Link to comment Share on other sites More sharing options...
SeraVerte Posted January 19, 2021 Author Share Posted January 19, 2021 any other ways to do this in ck without the use of scripts? Link to comment Share on other sites More sharing options...
dylbill Posted January 19, 2021 Share Posted January 19, 2021 Another way possibly is to use Tes5Edit to first copy the ArmorAddon records into your esp as new record. Then copy the armor records into your esp as new record. This may still make the other esp a dependency though. Link to comment Share on other sites More sharing options...
SeraVerte Posted January 23, 2021 Author Share Posted January 23, 2021 Another way possibly is to use Tes5Edit to first copy the ArmorAddon records into your esp as new record. Then copy the armor records into your esp as new record. This may still make the other esp a dependency though.Hmm, does this method allow for copying multiple entries at once? If so, that may be just what I need. Link to comment Share on other sites More sharing options...
dylbill Posted January 24, 2021 Share Posted January 24, 2021 I think you can copy multiple. Just select a bunch of records in the source esp, right click and choose copy as new record into, and choose your esp. Link to comment Share on other sites More sharing options...
FuryoftheStars Posted January 25, 2021 Share Posted January 25, 2021 I can verify that "copy as new" does not make mod B dependent on mod A. It's only if you do the "copy as override" option. And yeah, you can do multiple by ctrl clicking items in the left pane. You can even copy a group by right clicking the group header in the left pane (like the Armor or ArmorAddon headers) and copy that way, though I've never done it myself so don't know if it'll overwrite anything you already have in the destination mod, or just merges the two groups together (my assumption is merge, but again, I've not had to do that myself as of yet, so I can't say for sure). Link to comment Share on other sites More sharing options...
Wolfstorm Posted January 28, 2021 Share Posted January 28, 2021 Create outfits for each one of these characters, then put the armors in these outfits. As simple as that. Link to comment Share on other sites More sharing options...
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