FillipeMattos Posted March 28, 2013 Share Posted March 28, 2013 For those unaware, when the command "knock down" is enabled in the kit creation, any move you want, even a weak punch will knock down opponents with ease. What would be useful against weak enemies. The problem is that it also affects animals, regardless of size and weight. As a result, your character could take down a mammoth on the floor with just one punch, as if the animal were made of paper. I'd like some NPCs were affected by knock down and others do not. How do I select the NPCs who will be affected by the "knock down" other NPCs? A giant would have the strength to take down a mammoth, and vice versa? A human would not be able to take down an animal of more than four meters to the ground with one blow unarmed. So I would like to help me find a solution for this. Link to comment Share on other sites More sharing options...
FillipeMattos Posted March 28, 2013 Author Share Posted March 28, 2013 (edited) Up!! Edited March 29, 2013 by FillipeMattos Link to comment Share on other sites More sharing options...
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