ragnaroklucifer Posted March 28, 2013 Posted March 28, 2013 (edited) [03/29/2013 - 12:05:12AM] warning: Function dragonactorscript.deadAndWaiting.onBeginState in stack frame 2 in stack 971312 differs from the in-game resource files - using version from save[03/29/2013 - 12:05:12AM] warning: Function dragonactorscript.alive.OnDeath in stack frame 0 in stack 903919 differs from the in-game resource files - using version from save[03/29/2013 - 12:05:12AM] warning: Function dragonactorscript.deadAndWaiting.onBeginState in stack frame 2 in stack 903919 differs from the in-game resource files - using version from save[03/29/2013 - 12:05:12AM] VM is thawing...[03/29/2013 - 12:05:12AM] InitWidgetLoader()[03/29/2013 - 12:05:20AM] Error: Unable to call IsDead - no native object bound to the script object, or object is of incorrect typestack:[None].dragonactorscript.IsDead() - "<native>" Line ?[None].dragonactorscript.OnLocationChange() - "Dragonactorscript.psc" Line 119[03/29/2013 - 12:05:20AM] warning: Assigning None to a non-object variable named "::temp8"stack:[None].dragonactorscript.OnLocationChange() - "Dragonactorscript.psc" Line 119[03/29/2013 - 12:05:20AM] Error: Unable to call IsGhost - no native object bound to the script object, or object is of incorrect typestack:[None].dragonactorscript.IsGhost() - "<native>" Line ?[None].dragonactorscript.OnLocationChange() - "Dragonactorscript.psc" Line 119[03/29/2013 - 12:05:20AM] warning: Assigning None to a non-object variable named "::temp9"stack:[None].dragonactorscript.OnLocationChange() - "Dragonactorscript.psc" Line 119[03/29/2013 - 12:08:44AM] Error: Unable to call DisableNoWait - no native object bound to the script object, or object is of incorrect type Apparently the script is in a loop so it is "immune" to any external changes to the script file itself. The script is attached to a None object, probably resulted from reference being deleted before the script gets out of loop. My question is that is there any way to 1) either reattach the script to a new dragon 2) or completely remove the script from the game save 3) or break out of loop somehow and return Edited March 28, 2013 by ragnaroklucifer
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