ragnaroklucifer Posted March 28, 2013 Share Posted March 28, 2013 (edited) [03/29/2013 - 12:05:12AM] warning: Function dragonactorscript.deadAndWaiting.onBeginState in stack frame 2 in stack 971312 differs from the in-game resource files - using version from save[03/29/2013 - 12:05:12AM] warning: Function dragonactorscript.alive.OnDeath in stack frame 0 in stack 903919 differs from the in-game resource files - using version from save[03/29/2013 - 12:05:12AM] warning: Function dragonactorscript.deadAndWaiting.onBeginState in stack frame 2 in stack 903919 differs from the in-game resource files - using version from save[03/29/2013 - 12:05:12AM] VM is thawing...[03/29/2013 - 12:05:12AM] InitWidgetLoader()[03/29/2013 - 12:05:20AM] Error: Unable to call IsDead - no native object bound to the script object, or object is of incorrect typestack:[None].dragonactorscript.IsDead() - "<native>" Line ?[None].dragonactorscript.OnLocationChange() - "Dragonactorscript.psc" Line 119[03/29/2013 - 12:05:20AM] warning: Assigning None to a non-object variable named "::temp8"stack:[None].dragonactorscript.OnLocationChange() - "Dragonactorscript.psc" Line 119[03/29/2013 - 12:05:20AM] Error: Unable to call IsGhost - no native object bound to the script object, or object is of incorrect typestack:[None].dragonactorscript.IsGhost() - "<native>" Line ?[None].dragonactorscript.OnLocationChange() - "Dragonactorscript.psc" Line 119[03/29/2013 - 12:05:20AM] warning: Assigning None to a non-object variable named "::temp9"stack:[None].dragonactorscript.OnLocationChange() - "Dragonactorscript.psc" Line 119[03/29/2013 - 12:08:44AM] Error: Unable to call DisableNoWait - no native object bound to the script object, or object is of incorrect type Apparently the script is in a loop so it is "immune" to any external changes to the script file itself. The script is attached to a None object, probably resulted from reference being deleted before the script gets out of loop. My question is that is there any way to 1) either reattach the script to a new dragon 2) or completely remove the script from the game save 3) or break out of loop somehow and return Edited March 28, 2013 by ragnaroklucifer Link to comment Share on other sites More sharing options...
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