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Textures not showing on a custom model


LoneWanderer1987

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Guessing from the very limited info provided.

 

The mesh "NIF" file contains the path to the texture files. See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what many editors default to and that article covers.) But in short form the procedure is (using "left-click" with your mouse):
* Open the NIF file in NifSkope.
* Click on the part you want the texture for; it will "highlight" it in the Block list.
* Expand it (click the triangle) and highlight BSShaderPPLightingProperty. Expand that.
* Highlight BSShaderTextureSet.
* In "Block Details" section you will see textures (DDS files). Expand it.
* There you will see the paths to the textures used by that mesh. They should start "\textures" with nothing else before that.

The GECK cannot retrieve the vanilla texture files contained in BSA files. (It doesn't know about the BSA files.) So if you are using vanilla textures you need to extract them into the appropriate "Data" subfolders for them to be seen while in the GECK.

 

-Dubious-

Edited by dubiousintent
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