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Removing unwanted armor parts


Simeonz

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Before I begin, this is not to make my own mod and steal credits, just to fix something that is annoying me

 

beautiful scout armor mod can be found here (http://skyrim.nexusmods.com/mods/7109)

 

Basicly I'm trying to remove the annoying clipping back skirt part of the armor. If I scale it down to 0.3, I see it almost removed in the nif but not actually in game, yes I am saving correctly, I guess this is not how its done.

 

Ive already looked into all the guides yet I seem to miss the part where we actually specify WICH node (in my case skirtnode 31) will be flagged or related as transparent somwehere, I get the point where you make an alpha property ( scout armor mod creator already did it for me).

 

http://forums.nexusmods.com/index.php?/topic/790989-partial-armor-editing/

 

 

Add transparency
Shader flags for working transparency

You may need to have a part of the mesh transparent or semitransparent. To do that:

  • Select the NiTriShape node that contains your mesh and right click on it
  • Select Block -> Insert from the pop up menu
  • Select NiA... from the drop down list and then select NiAlphaProperty.
  • The new node will be added at the end of the nif file. To place it in its right possition:
  • Note down the number of the new node you've just added (29, for example)
  • Select the NiTriShape node again and browse down in the Block Details until you see the Properties property as shown in picture Moving the BSLightingShaderProperty node to its right position.
  • Expand the Properties and in the second row value change the None to the number of the node you've added (29 in the example). Now the NiAlphaProperty node has moved and is shown under the NiTriShapenode as shown in picture Adding transparency.

Select the NiAlphaProperty node you've just add and in Block Details look for the Flags parameter and set it to a the value that makes the armour look better in game. The values that work:



  • Flags = 4845, Threshold = 0
  • Add also the ShaderFlag SLSF2_Assume_Shadowmask to the Shader Flags 2 as shown in picture Shader flags for working transparency. This way the meshes with transparency won't loose their colour (won't turn black) when close to a lightins source.

Once you've modified all these parameters, save the nif file of your armour.

 

( This was already done for me by Baddaboom the scout armor creator, yet nowhere do I even see where and how to specify wich Ninode I want flagged as ''alphaproperty'', yet he did manage to do it with the oversized ugly shoulders, unfortunately those ninodes are identical to all the rest :(

 

I wish somebody could either tell what I'm doing wrong so I can start modifying the armors I find ugly. Or better yet, a mod request of the scout armor without the clipping back skirt

http://i45.tinypic.com/9kqk8x.jpg

http://i46.tinypic.com/21d4i0i.jpg

 

http://i50.tinypic.com/2mwtkcn.jpg

 

http://i47.tinypic.com/5rxck.jpg

Edited by Simeonz
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if somebody could do this for me I would be grateful, I cant even import/export anything.

 

I'll post my finely tuned armed to the teeth shield on hip files and somebody do the armor, then we can make a new mod, a perfect character will be possible once this is done.

Edited by Simeonz
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You dont want to scale/transform for weighted/skinned mesh but still if you want do, then RMB - Transform - Apply.

 

Transparency is a good way for making some part go invinsible for those who dont have any experience with 3D apps...but of course it has some flaws

- Shader effect will still cover the part(s) like blood, fire, cold etc.

- Some ENB lighting effect will not play well depending transparency shader threshold.

 

Not just setting it in nifskope, you also need to tamper the diffuse/main texture with an alpha map, just simple black and white colour for certain part. Check this Tutorial Adding Transparency to Clothes and Armor, it might answer your whole problem.

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