ThatOneAssassin Posted January 20, 2021 Share Posted January 20, 2021 So I just thought of something, the skeleton key is supposed to be able to open any door (both physical and non).Is someone able to make a mod that makes it so that the skeleton key can open these:- Any locked door with a "Requires Key" level lock.- Nordic Puzzle Doors- Doors that require a pull chain or lever to open- Barred doors. What the mod would do is ONLY when the player has the skeleton key in their inventory - they get the option to open or unlock doors with the skeleton key. Of course to make sure this isn't overpowered, the option would be an additional branch to the lockpicking tree. This branch can still be unlocked without the skeleton key in the player inventory however, its skills will be locked until the player obtains the item. Skill Branch Layout: Nocturnal's Knowledge - first stage, able to obtain when player lockpicking skill reaches 50 or higher. player is only able to open doors with "Requires Key" locks with the skeleton key. > (Stage 1) Escape Artist - allows player to open any gate that requires a lever, puzzle or pull chain to open. (unlocks at level 51+) > (Stage 2) Dungeon Delver - allows the dragonborn to open hidden entrances/doorways. (unlocks at level 51+) > (Stage 3) Nordic Knowledge - allows the dragonborn to open puzzle doors/switches that require a key claw. > (Stage 4 - Optional) Explorer Experience - an active effect only active when the dragonborn has the skeleton key in their inventory. while in any dungeon, will highlight hidden entrances. (this could be a secondary branch off Dungeon Delver) Link to comment Share on other sites More sharing options...
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