teresatiger Posted January 22, 2021 Author Share Posted January 22, 2021 Thanks for the tip! I'm not going to bother with all of that in this case. My only goal here is to change Immersive Creatures from a big overhaul mod with tons of scripts and random encounters to a simple collection of unique monster followers I can place around the map, and a few respawning enemies in set locations. I love the idea of Immersive Creatures but there are too many complaints about crashes and bugs, and it is extremely script-heavy from what I understand, so I'm just cutting all of that out and having standalone monster companions and enemies here and there instead. That's all I need. In fact, I wish I could avoid dialogue for most of them and just have dragon roars or wolf sounds, etc. but when I change to creature voice types, the follower dialogue option doesn't show so I guess there's no way around that without using scripts, which is too bad. As for my own original standalone followers, I really don't need them to be complex so I'm not concerned about idle dialogue firing consistently, and I won't bother integrating them into any quests, etc. so I should be fine without an seq but I'll keep that in mind in case I feel differently later. Thanks for all the help! Link to comment Share on other sites More sharing options...
agerweb Posted January 24, 2021 Share Posted January 24, 2021 I suspect you were using a save file that had 'seen' this character in it's unedited form and consequently did not recognise any changes. Link to comment Share on other sites More sharing options...
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