Manan6619 Posted January 20, 2021 Share Posted January 20, 2021 (edited) So, I'm trying to make some changes to a script for the hostages in the Booted quest, but NVSE is giving me a block start/end error for this section of (vanilla, seemingly-working ingame) script, line 16: BEGIN OnActivate player if ( GetDead == 0 ) if ( freed == 0 ) if ( IsActionRef player == 1 ) if ( Player.IsInCombat == 0 ) ShowMessage TecMineHostageMSG ;NelsonCrux01REF.pushactoraway NelsonNCRHostage01REF 1 ;NelsonCrux02REF.pushactoraway NelsonNCRHostage02REF 1 ;NelsonCrux03REF.pushactoraway NelsonNCRHostage03REF 1 endif ;else ;ShowMessage FFSupermutantCaptiveNoActivateMessage endif endif endif elseIf ( GetDead == 1 ) Activate END Any ideas?EDIT: So I've figured that first bit out I think, actually (It seems to work correctly if "elseIf" is changed to just "if"). However, I could use some advice on the next part; I've added a new button to the menu that appears when you activate a hostage in hopes that you'll be able to trade items with them, but the button doesn't have any effect. Did I use the wrong function? It's on line 29. BEGIN Menumode 1001 if ( freed == 0 ) set button to GetButtonPressed if ( button == 1 ) SetRestrained 0 ;SayTo player GREETING set Freed to 1 ignoreCrime 0 set VNelson.NumHostages to VNelson.NumHostages + 1 AddScriptPackage vNelsonHostageEscape ;Addtofaction NCRFactionNV 1 ;Cripples both legs for all three NelsonNCRHostage01REF.DamageActorValue LeftMobilityCondition 5 NelsonNCRHostage01REF.DamageActorValue RightMobilityCondition 5 NelsonNCRHostage02REF.DamageActorValue LeftMobilityCondition 5 NelsonNCRHostage02REF.DamageActorValue RightMobilityCondition 5 NelsonNCRHostage03REF.DamageActorValue LeftMobilityCondition 5 NelsonNCRHostage03REF.DamageActorValue RightMobilityCondition 5 ;spawns backup NelsonLegion01REF.Enable 1 NelsonLegion02REF.Enable 1 NelsonLegion03REF.Enable 1 setenemy caesarslegionnelsonfaction playerfaction ;setenemy VCaesarsLegionfaction playerfaction endif elseIf ( button == 2 ) OpenTeammateContainer 1 endif END Edited January 20, 2021 by Manan6619 Link to comment Share on other sites More sharing options...
dubiousintent Posted January 20, 2021 Share Posted January 20, 2021 An "EndIf" terminates a condition block. An "ElseIf" is a continuation of an "IF' block as the "If not true" stage, so you are not getting to your "elseIf ( button == 2 )" line. You want to move the "EndIf" after the "OpenTeammateContainer 1" line. -Dubious- Link to comment Share on other sites More sharing options...
Manan6619 Posted January 20, 2021 Author Share Posted January 20, 2021 Hm, thanks. I think I see what you mean. I've changed the script as follows, but still no dice: BEGIN Menumode 1001 if ( freed == 0 ) set button to GetButtonPressed if ( button == 1 ) SetRestrained 0 ;SayTo player GREETING set Freed to 1 ignoreCrime 0 set VNelson.NumHostages to VNelson.NumHostages + 1 AddScriptPackage vNelsonHostageEscape ;Addtofaction NCRFactionNV 1 ;Cripples both legs for all three NelsonNCRHostage01REF.DamageActorValue LeftMobilityCondition 5 NelsonNCRHostage01REF.DamageActorValue RightMobilityCondition 5 NelsonNCRHostage02REF.DamageActorValue LeftMobilityCondition 5 NelsonNCRHostage02REF.DamageActorValue RightMobilityCondition 5 NelsonNCRHostage03REF.DamageActorValue LeftMobilityCondition 5 NelsonNCRHostage03REF.DamageActorValue RightMobilityCondition 5 ;spawns backup NelsonLegion01REF.Enable 1 NelsonLegion02REF.Enable 1 NelsonLegion03REF.Enable 1 setenemy caesarslegionnelsonfaction playerfaction ;setenemy VCaesarsLegionfaction playerfaction elseIf ( button == 2 ) OpenTeammateContainer 1 endif endif END Link to comment Share on other sites More sharing options...
dubiousintent Posted January 24, 2021 Share Posted January 24, 2021 I'm not seeing any reason that won't compile, but haven't checked each command for proper syntax. Do you have the GECK Extender NVSE Plugin installed? It should give you some better error messages; at least indicating which line is causing the problem. -Dubious- Link to comment Share on other sites More sharing options...
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