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Armour Variations WIP *Need Texture Artist


InfinityXeon

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Infinity,

 

it's quite easy, actually. If you have Photoshop, you only need to download nVidia Normal Map Filter. Now, this works for creating high frequency details: cracks, runes, scratches, writings, etc.

 

I threw together a quick example during lunch. This is about ~ 5 mins in nVidia filter:

 

http://imageshack.us/a/img849/6138/demonvidianormalmapfilt.jpg

 

This shows what the grayscale looks like once converted to normal map and the difference the blur can make.

 

It really is a simple process and is great for overlaying fine details on top of an existing normal map.

 

If you have more questions, feel free to ask!

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Infinity,

 

it's quite easy, actually. If you have Photoshop, you only need to download nVidia Normal Map Filter. Now, this works for creating high frequency details: cracks, runes, scratches, writings, etc.

 

I threw together a quick example during lunch. This is about ~ 5 mins in nVidia filter:

 

http://imageshack.us/a/img849/6138/demonvidianormalmapfilt.jpg

 

This shows what the grayscale looks like once converted to normal map and the difference the blur can make.

 

It really is a simple process and is great for overlaying fine details on top of an existing normal map.

 

If you have more questions, feel free to ask!

 

So it's just as I thought. :)

 

Thanks for the help.

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