ZenonSeth Posted January 20, 2021 Share Posted January 20, 2021 (edited) Hi, so I searched for roughly half an hour and saw two other people having a similar issue, but no solution in their threads. In a lot of cases, when an NPC attempts to engage a conversation with me, nothing happens, and instead my character casts invisibility. This is an issue because it breaks a few quests (e.g.: The Order of the Virtuous Blood where Seridur has to talk with me, but it cannot trigger at all, maybe since he's a vampire) However, it's stranger than that: This doesn't seem to happen every time, I can't find a way to test it, but it may be the NPC has to have some sort of hostile intentions (maybe high hostility or something) - because I went through all the main questline, with Martin initiating conversation with me, just fine. Removing all invisibility spells does not fix it. When I remove them, the character does not cast them, however NPCs (e.g. guards arresting you) still will not initiate dialog. This isn't simply due to a mod being enabled (though it may be some mod effect). I reloaded an old save from near the game start with the exact same mods I have now, and a guard trying to arrest me initiated the conversation with me perfectly fine. Feels like maybe some sort of event happened in game that caused this. Two big mods that modify gameplay I have are Ultimate Leveling and Supreme Magicka, I have tried disabling both, and it did not fix the issue. I have also tried disabling the Steve - Thieves Guils HQ mod or the Brotherhood Renewed mod, but neither fixed the issue. (Full mod list below) Has anyone else encountered this or has any idea how to help me? Here is my load order: Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmBetter Cities Resources.esmUnofficial Oblivion Patch.espOblivion Citadel Door Fix.espUOP Vampire Aging & Face Fix.espDLCShiveringIsles.espFrancesco's Creatures and Items Resources.espBetter Cities .espUnofficial Shivering Isles Patch.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espHrmnsOblivionScriptOptimizationv1.0.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espUltimate Leveling.espStolenItemOwnership.espSpell Delete And Item Remove.espOblivion Scaling Unclusterf*#@ed.espOblivion_Character_Overhaul.espSupremeMagicka.espSM_NoSpellLights.espSteve - Thieves Guils HQ.espRooftop Rewards cleaned.espImmersive Weapons.espBrotherhoodRenewed.espDS Storage Sacks.espIs It Safe.espSpellEnchantAltars.espEnchantmentMastery.espSimpleTalosPlazaHomeBase.espTimeEnough.espFrancesco's Optional Leveled Arena.espPunk Stevo - Brutal Underground.espBarber Mod.espSmarter Mercantile Leveling - Multi.espMap Marker Overhaul.espWaterfront Shack Overhaul.espGB_Oblivion Tournament.espBetter Water-1830.espMore Effective Enchantments.espEnchantment Splitter.espEnchantment Splitter - Frostcrag.espLightSpellWhiteDimmer.espFrancesco's Optional Dungeon Chest Locks.espFrancesco's Optional Dungeon Chest Loot.espMoist - Gate Room.espFrancesco's Optional House Chest Loot.espFrancesco's Optional Leveled Guards.espFrancesco's Optional Vendor Tweaks.espRegrowing Nirnroot - Dissappear Reappear.espEnemy Weapons dont drop.espBetterMenuControls.espCustom Autosave.espLINK.espBalanced Creatures - DLC.espBalanced Creatures.espDays&Months.espSkill Perk Descriptions.espSimpleHUDClock.espAlmost Weightless Ingredients SI.espAlmost Weightless Ingredients VL.espAlmost Weightless Ingredients.espEVE_KnightsoftheNine.espDynamic Map.espWeightless Repair Hammers-7731.espTorch Hotkey.espArrowsWeightNothing.espArrowsWeightNothingSE.espDungeon Actors Have Torches 1.6 CT.espDungeon Actors Have Torches 1.6 DT.espP1DkeyChain.espStolen Goods Unlock Limited-2628.espEVE_StockEquipmentReplacer.espKart Hair Replace v01.espCazy Hairs.espEVE_ShiveringIslesEasterEggs.espReal Lava v1.2.espCountess.espFasterArrows175.espQuest Award Leveling - Finger of the Mountain.espQuest Award Leveling.espnu_dwarven_f_cuirass.espsr_super_hotkeys.espMap Marker Overhaul - SI additions.espSM_ShiveringIsles.espBetter Cities Full.espBetter Cities Chorrol - Knights of the Nine.espBetter Imperial City.espBetter Imperial City FPS Patch.espBashed Patch, 0.esp Edited January 20, 2021 by ZenonSeth Link to comment Share on other sites More sharing options...
ZenonSeth Posted January 20, 2021 Author Share Posted January 20, 2021 (edited) The worst part is, here's one of the other threads about this issue, at least it sounds very, very similar: https://forums.nexusmods.com/index.php?/topic/97062-troublesome-bug-involving-invisibility-spell/ The modlist that user posted compared to the mods I have, have these in common: (used a tool to find common ones): Oblivion.esm HrmnsOblivionScriptOptimizationv1.0.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp DLCThievesDen.esp DLCFrostcrag.esp Knights.esp GB_Oblivion Tournament.esp Bashed Patch, 0.espobviously HrmnsOblivionScriptOptimizationv1.0 and GB_Oblivion Tournament are the main suspects, however i disabled both and the bug still happens :sad: Further, a save I have from just a couple of days ago does NOT have this issue. I've done a bunch of stuff since then, and I don't know what is causing this, so I really don't want ot have to replay all those quests.. EDIT: I'm just going to keep updating with my findings.I narrowed it down to when it first happened. I believe it happened with the Order of the Virtuous blood, when I initially talked to Seridur, he said "follow me" and never moved. So originally, to solve this, I forced the quest to progress with console commands. From then on I remember that none of the people could initiate conversation, e.g. Roland (the suspect in that quest) would also not talk to me. So I'm not sure if this is a game bug, or a mod bug, or a combination of some game/mod interaction that breaks the quest and sets the flag. But replaying that quest, instead of using console commands i simply used the Wait function, and eventually Seridur ended up in the right place (his basement) whereupon he was able to initiate conversation with me. Then Roland was also able to initiate conversation with me when i visited him in his cabin. I'm not sure if this is the root cause of this, but I will try to replay all the quests I did between those two saves, and hopefully narrow it down more. It's a really strange bug. Edited January 20, 2021 by ZenonSeth Link to comment Share on other sites More sharing options...
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