babooncru Posted March 29, 2013 Share Posted March 29, 2013 Hello all,I have been around everywhere, and studied what I can, but cannot seem to find a solution to my problem.Please could someone help me with this: I am making an alternative texture for the barkeeper's outfit, and have succesfully created the texture map & normal map. The texture map has an alpha channel (from PS). This particular texture map alphas out the neck strap. It all works fine when applying a NiAlpha property, but in-game, the outfit although correctly blocks out the neck strap, the mesh is dull & dark, when it should be light, from the environment. I don't know what the solution is, please someone help. Babooncru My mod - http://skyrim.nexusmods.com/mods/33121 Link to comment Share on other sites More sharing options...
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