Omega Mitch Posted January 12, 2009 Share Posted January 12, 2009 Some textures look stunning, and some still look like ass in comparison. And these yellow question marks I assume mean the texture didn't load... How do I fix this? Link to comment Share on other sites More sharing options...
maYuYang Posted January 12, 2009 Share Posted January 12, 2009 rofl, I remember that happening to me the 1st time^^. "The Yellow Question Mark of Doom" No, that are not missing textures(they are purple), but missing meshes(the 3d models ingame). When installing mods, you propably forgot to install the meshes or installed them to the wrong place. They need to be under the Data Folder (e.g. Oblivion/Data/Meshes). Easiest way to fix that is to just reinstall the mod, but creating a Meshes folder and Textures Folder prior to that in you Oblivion/Data Folder. Then install the Mod, Copy the Mod's Textures and Meshes and paste them IN you Oblivion/Data Folder. You propably want to backup all the mods you downloaded into a "like-preinstalled-Mods-I-tested-and-assured-that-they-are-working-folder". One day you also have to reinstall Oblivion. If that happens, you can just copy your backup mods to your oblivion folder. Link to comment Share on other sites More sharing options...
Omega Mitch Posted January 12, 2009 Author Share Posted January 12, 2009 Thank you for the quick help again! I did those things but still it's the same. It's like certain textures just won't load! Link to comment Share on other sites More sharing options...
maYuYang Posted January 12, 2009 Share Posted January 12, 2009 you mean certain meshes won't load. Ok, you should track which mod causes the question marks. Therefor start the game with all mods disabled(if you use a custom race, leave that mod on) and load your game to see if they still appear. If not, activate mod after mod and test it each time you activated one. Once the question mark appears, you know which mod has problems. Reinstall it or disable it, that is up to you. But I still think that one mod's meshes are missing... Say, could you tell me where those question marks appear ingame? Link to comment Share on other sites More sharing options...
bben46 Posted January 12, 2009 Share Posted January 12, 2009 This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block as a placeholder to keep from crashing. All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder. A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch. Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folderMeshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folderSounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder .bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder There may be other files or folders included, but those are the most common. If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders..dds to the textures folder.nif to the meshes folder.mp3 to the sounds folder.wav to the sounds folder In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz. Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder. Link to comment Share on other sites More sharing options...
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