kane4355 Posted March 29, 2013 Share Posted March 29, 2013 I am trying to figure out why my mod is causing skyrim to crash when my mod is loaded. I have narrowed it down to my mod between deselecting ALL mods and having only my mod available to turning everything off and only having the baseline skyrim loaded. I have checked it with TES5edit and it loads perfectly fine. I have also cleaned it with TES5edit and TESVsnip. recently I was contacted by an admin to remove certain files from my mod from other users who were banned for various reasons. I went through cleaning my mod removing a dependancy and certain textures, files and meshes belonging to my mod. I made sure I went through the creation kit and dropped the file path links to those files within the creation kit. I also have no errors other than navmesh (which have been there from the start) when i load up the creation kit. i had previous errors and I went one by one fixing them. Most of them were either having an NPC in a faction but had no crime faction to having multiple unique actors in two different places. All issues fixed! I did use TESVsnip to remove the dependacy from the header but I went back into the creation kit to fix the Form ID count in the header and it was fine. I have even checked to make sure the load order was fine and everything. I cant figure this out. this is what the crash log says but it doesn't give any specifics: [03/29/2013 - 11:52:48AM] Papyrus log opened (PC)[03/29/2013 - 11:52:48AM] error: Native function SetDontMove in empty state could find no matching function on linked type Actor. Function will not be bound.[03/29/2013 - 11:52:48AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[03/29/2013 - 11:52:48AM] Memory page: 128 (min) 512 (max) -1294967296 (max total) what does that mean?! is it my mod causing this or is it something to do with skyrim when a mod is loaded??? My mod is set to hidden until I can get this issue fixed. Anyone's help in this is greatly appreciated. Link to comment Share on other sites More sharing options...
kane4355 Posted March 29, 2013 Author Share Posted March 29, 2013 Okay so never mind i fixed the issue! apparently i missed some actors that were created in my mod from another mod that was a dependency that I had to remove. The error and crash i was getting was because I removed the mod from load and dependency but files still existed from its previous meld. For those who read this if you ever have a crash issue at start up screen make sure you check that you removed EVERYTHING before uploading. Link to comment Share on other sites More sharing options...
Recommended Posts