McFearo Posted January 21, 2021 Share Posted January 21, 2021 I modified a few scripts in my companion mod (small changes to make my companion add trust points when certain actions are taken in the game) and the GECK and FNVedit are showing basically every script in the game was touched even though they were not. I know I opened a lot of scripts to investigate what they were doing so I could learn how to script, but certainly not this many. Looking at the individual scripts that are highlighted under my mod in FNVedit there are no actual changes, they're just showing highlighted green underneath my mod. Should I be cleaning these up? If so, what's the best practice here? Do I just right click and select "remove" for the scripts under my mod in FNVedit? I don't want to break anything and I'm not sure what to do. Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 21, 2021 Share Posted January 21, 2021 Yes, Just remove the records of the ones from the vanilla game. They will be highlighted in Green/yellow/red. Green means you opened it but didn't make any changes, yellow means you made changes but with no errors, red means you made changes that will cause errors. Always create a backup esp before messing with anything in FNVEdit. I recommend doing all of this by hand, I don't like the auto-clean mode because it usually removes all changes your esp made to the base game. Link to comment Share on other sites More sharing options...
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