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Stardew Valley

[HELP] Can't open stardew either w/ or w/out smapi


HeartSprout

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I have googled up and down trying to find a solution, and tried almost every technique for when stardew won't launch, but nothing has helped

 

here is what smapi says when it refuses to open, and i don't know enough about coding to know what to do

 

[i have tried to reinstall the xna framework thing as it mentions that a bunch but no wheels have been greased apparently]

 

[sMAPI] SMAPI 3.8.4 with Stardew Valley 1.5.3 on Microsoft Windows 10 Home
[sMAPI] Mods go here: c:\program files (x86)\steam\steamapps\common\Stardew Valley\Mods
[sMAPI] Starting game...
[sMAPI] Loaded 21 mods:
[sMAPI] Automate 1.20.0 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[sMAPI] AutomaticGates 2.5.1 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[sMAPI] Bigger Backpack 3.0.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size.
[sMAPI] CJB Cheats Menu 1.27.0 by CJBok and Pathoschild | Simple in-game cheats menu!
[sMAPI] CJB Item Spawner 2.0.2 by CJBok and Pathoschild | Simple in-game item spawner!
[sMAPI] CJB Show Item Sell Price 1.9.10 by CJBok and Pathoschild | Show item sell price in your inventory!
[sMAPI] Console Commands 3.8.4 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[sMAPI] Fast Animations 1.9.4 by Pathoschild | Speeds up many animations in the game (configurable).
[sMAPI] Generic Mod Config Menu 1.2.1 by spacechase0 | ...
[sMAPI] Gift Taste Helper 2.9.1 by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[sMAPI] Health Bars 1.9.0 by Maurício Gomes (Speeder) | Add health bars to monsters.
[sMAPI] No Fence Decay 1.5.0 by Cat | Makes all fences and gates last forever.
[sMAPI] Save Backup 3.8.4 by SMAPI | Automatically backs up all your saves once per day into its folder.
[sMAPI] Simple Crop Label 5.5.6 by TheMusketeer | Identify crops and trees on farm
[sMAPI] SkullCavernElevator 1.3.1 by lestoph | Elevator for the Skull Cavern
[sMAPI] StardewHack 3.0.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[sMAPI] TimeSpeed 2.4.3 by cantorsdust | Lets you control the flow of time in the game: speed it up, slow it down, or freeze it altogether.
[sMAPI] Tractor Mod 4.13.1 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[sMAPI] UI Info Suite 2.0.0 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.
[sMAPI] Winter Grass 2.0.3 by Cat | Grass will stay around in winter.
[sMAPI] Yet Another Jump Mod 0.5.0 by aedenthorn | Advanced Jumping.
[sMAPI] Found 4 mods with warnings:
[sMAPI] Skipped mods
[sMAPI] --------------------------------------------------
[sMAPI] These mods could not be added to your game.
[sMAPI] - Stack Everything 3.0.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[sMAPI] Patched game code
[sMAPI] --------------------------------------------------
[sMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[sMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[sMAPI] - StardewHack
[sMAPI] - Winter Grass
[sMAPI] - Yet Another Jump Mod
[stardewHack] Loaded StardewHack library v3.0.0 using Harmony v1.2.0.1.
[bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack.
[uI Info Suite] starting.
[game] The game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "TileSheets\furnitureFront". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\TileSheets\furnitureFront.xnb". File not found.
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 180
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 262
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 238
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass10_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 106
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 102
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 99
at StardewValley.Game1.LoadContent() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2961
at StardewValley.GameRunner.LoadContent() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 918
at StardewModdingAPI.Framework.SGameRunner.LoadContent() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGameRunner.cs:line 118
at Microsoft.Xna.Framework.Game.Initialize()
at StardewValley.GameRunner.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 764
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at StardewModdingAPI.Framework.SCore.RunInteractively() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 295
[sMAPI] Game has ended. Press any key to exit.
[sMAPI] You can update 1 mod:
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