EnlilofNippur Posted March 30, 2013 Share Posted March 30, 2013 Hey, so I'm working on a mod that requires the Telvanni float up/down in a mushroom tower, but every time I select and copy the objects in Tel Mythrin which one would think are required for the float up and float down sequences (as you would do for, say, traps in the trap warehouse), the TelMithryn cell gets an asterix on it, so I'm assuming I'm copying the wrong group of objects (or too many, or what have you). Does anyone know which objects would be all linked together in a "Telvanni Tower Effects Warehouse" if there were such a thing? As in, what are the essential parts of the float up and float down sequence? Thanks in advance for any advice! Link to comment Share on other sites More sharing options...
Hangman4358 Posted March 30, 2013 Share Posted March 30, 2013 you can always just go into the .esp using the CK and delete the edits that "affect" things that were copied. I know often times I will just copy something from another cell and that cell will be marked as editied, so I just delete the edit from the .esp registry Link to comment Share on other sites More sharing options...
fore Posted March 31, 2013 Share Posted March 31, 2013 Just use TESVEdit to remove all unwarrented changes. What you need (each for both directions) is a furniture (e.g. DLC2TelvanniTowerFloatUp), and the corresponding Activator ( DLC2TelvanniTowerFloatUpActivator). You have to make sure that both are correctly connected by a Linked Ref. And there might be a side effect. These Activators have a script called DLC2ApocryhaBookActivator. So there could be something in it what you don't need. Link to comment Share on other sites More sharing options...
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