Bazerk83 Posted March 30, 2013 Share Posted March 30, 2013 (edited) Hey guys, Ok, so having now gone through almost all of the quests and side quests in this game I've come to the most infuriating dead end with the Broken Steel quest line that runs on after the Main Quest (and cutscene) is completed. The quest is 'Who Dares Wins' which involves travelling to The White House Plaza and from there, into Utility and on into the Presedential Metro. However, I'm completely frustrated with the problems I'm having. The most glaring problem is, I get to The White House Plaza just fine, I easily locate the manhole sewer cover that provides access to the location called 'Utility'. Here's where it gets infuriating. I enter Utility and become completely and utterly stuck, literally. My first obvious attempt at a solution was to reload the save. Same result.I then tried waiting 24 hours. Same result.I then tried the tcl (noclip) command in console, didn't work, I'm still stuck. How am I stuck you ask? Well when entering 'Utility' a ladder leads down to the ground which is normally where you'd be standing. For some ridculous reason there is a burnt out wasteland car floating halfway up the damned ladder that never drops and when I enter Utility it puts me smack bang in the middle of the damned car, like I am ACTUALLY inside the car. The noise of the car moving around is horrendous to the ears, 3rd person camera goes nuts and there is literally no way out. Like I said, I've tried tcl command, I've tried moving the car by firing my missile launcher. I even tried to use the other end of 'Utility' by floating over The White House with tcl. When I enter the other end, it's the same eaxct thing! How the hell can this glitch happen on both sides!?!?!? Nevertheless I pressed on. I tried gaining access a longer way around by using a reverse journey. Starting at the Capitol Building. The plan was to go from Capitol building down to the Presdential Metro and cutting out the middle man. NOPE, When I enter the Capitol East doors the game would ALWAYS crash to desktop. I tried fast travelling to somewhere else and back again didn't work. Waited 24 hours, same result. I unloaded everything in my load out except the esms and and all Broken Steel and FWE related esps. This worked, to a point. It would no longer CTD when I entered The Capitol East entrance but can't go anywhere else from their because the only doors that lead on from the room you start in requires a key and can't be opened 'while the power is down'. I can't put the power back up because that's located in Presdential Metro!!! I tried enterting both Utility entrances with almost all mods deactivated and still it does it!!!! So you see, I'm totally at a loss for what to do now :-\ If anyone can help, a console command, a different route, anything! I'd appreciate it so much! Thank you for taking the time to read this. Load order Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmxCALIBR.esmBunker72 v3.esmMothership Crew.esmEVE.esmApocalypse Armory.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmCrossModData.esmAnimy_prostitution.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espEVE - UF3P Patch.espDarNifiedUIF3.espCASM.espOverhead3PCamera.espUPP - Pack 1.espUPP - Experience Perks.espBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espBlackWolf Backpack - Anchorage Gauss Rifle Fix.espBlackWolf Backpack - Zeta Drone Cannon Fix.espbzArmour.espbzBodySuits.espB72v3-03.espB72v3 Clutterfree.espMegaton House and Theme Overhaul.espUndergroundHideout.espApocalypse Armory.espApocalypse Armory - CRAFTing.espApocalypse Armory - CALIBR.espApocalypse Armory - xCALIBR.espApocalypse Armory - DLC Enhancements.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espDragonskin Tactical Outfit.espApocalypse Armory + EVE.espEVE - FWE Patch.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espEVE - MMM Patch.espCore Robots - The Protectrons.espKillableChildren.espKillableChildren - MMM.espOwned!.espFO3 Wanderers Edition - More Gore.espF3ProjectRealityMkI.espxCALIBRammo_FWE.espCore Robots - FWE+MMM Patch.espClear Cell Buffers (no message).espAnimy_prostitution.espMerged2.espFallout Remastered.espFallout Remastered - FWE.espFallout Remastered - EVE (Paradox Ignition Merge).espFallout Remastered - FWE + EVE (PI Merge).espFallout Remastered - MMM + EVE (PI Merge).espFallout Remastered - Mart's Mutants Mod.espFallout Remastered - FWE + MMM.esp Edited March 30, 2013 by Bazerk83 Link to comment Share on other sites More sharing options...
Bazerk83 Posted March 30, 2013 Author Share Posted March 30, 2013 Nevermind. I've fixed it. If anyone else should have this problem. The cure for me was simply unticking the Broken Steel - Unofficial Patch and loading the game up. Travel through the presedential metro to The White House and you can then load it back up. Link to comment Share on other sites More sharing options...
prensa Posted March 30, 2013 Share Posted March 30, 2013 Bazerk83 - Hello!It's not the Unofficial Fallout 3 Patch Broken Steel plugin itself that causes that problem, it's turning it into a false .esm with FO3Edit in masterupdate mode that causes the trouble.The bug you mention has often been reported & seems to have been atributted to almost every major mod around from MMM, FOOK to the Unofficial Fallout 3 Patch Broken Steel plugin.It's not actually specific to any mod though.It's a problem caused by running two master files (.esm) that are changing the same location in a certain way & because one used to be an .esp & thus does not have the proper override entries for it's changes.That's usually due to FO3Edit, in masterupdate mode, being run to false flag .esp's as .esm's.That's useful in some cases (fixes body mismatch colors on .esp's that add NPC's) but can cause a lot of trouble in some .esp's.In your case the Unofficial Fallout 3 Patch - Broken Steel.esp.The good news is you can fix the Unofficial Fallout 3 Patch - Broken Steel.esp by using FO3EditMasterRestore on it or simply replacing it with a fresh copy of Unofficial Fallout 3 Patch - Broken Steel.esp from the UF3P download. You'll find an unmodified version of Unofficial Fallout 3 Patch - Broken Steel.esp won't cause the problem.You can check to see if any .esp's are flagged as .esm's by left clicking on them in your Mod Manager, Red writing will come up warnig it's been flagged. Some plugins will be fine flagged as .esm's.NEVER run masterupdate on Unofficial Fallout 3 Patch - Broken Steel.esp & probably best avoided running it on the other UF3P DLC patches too.If you use masterupdate again, before you run it, untick Unofficial Fallout 3 Patch - Broken Steel.esp & anything else you don't want flagged as .esm's in your data list & that way it won't get changed.Hope this helps!Prensa Link to comment Share on other sites More sharing options...
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